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fix for situation when LOD child is located in different render level
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1 changed files with 5 additions and 2 deletions
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@ -60,9 +60,12 @@ namespace SanAndreasUnity.Behaviours.World
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if (_canLoad && Instance.LodInstance != null)
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{
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LodChild = dict[Instance.LodInstance];
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if (dict.TryGetValue(Instance.LodInstance, out StaticGeometry dictValue))
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{
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LodChild = dictValue;
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LodChild.LodParent = this;
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}
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}
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_isVisible = false;
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gameObject.SetActive(false);
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