mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 14:44:17 +00:00
update docs
This commit is contained in:
parent
3a6146d12c
commit
968e8b53fb
2 changed files with 16 additions and 0 deletions
|
@ -8,9 +8,21 @@
|
|||
|
||||
- add num weapons to misc stats ?
|
||||
|
||||
- if ped model is changed while sitting in vehicle as a passenger, anim is set to idle
|
||||
|
||||
- roll state: client doesn't know the direction of rolling ; when doing more rolls one after another, client doesn't play anim anymore ; sometimes rolling continues even if WASD keys are not pressed ;
|
||||
|
||||
- shooting is inaccurate - clients should send fire event with fire pos and fire dir
|
||||
|
||||
- add dates to logs
|
||||
|
||||
- vehicle states should handle situation when current vehicle is null (on client)
|
||||
|
||||
***
|
||||
|
||||
- weapon sound should be 3d
|
||||
|
||||
***
|
||||
|
||||
- **vehicle is bumping on clients** - disable (or destroy) wheel colliders, and sync them - this should not be done on local player, see below
|
||||
|
||||
|
|
|
@ -20,6 +20,10 @@
|
|||
|
||||
- Does 'O' button changes quality level ?
|
||||
|
||||
- Optimize Console.Update()
|
||||
|
||||
- Check how much RAM textures use
|
||||
|
||||
- Script execution order: HUD before pause menu and windows ; fps counter after all ;
|
||||
|
||||
- Add option to change fixed delta time ?
|
||||
|
|
Loading…
Reference in a new issue