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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 20:13:02 +00:00
remove some unneeded variables
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1eb6dbadda
commit
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1 changed files with 6 additions and 18 deletions
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@ -37,7 +37,6 @@ namespace SanAndreasUnity.Behaviours
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private Canvas _canvas;
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public float zoom = 1.3f;
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private const float scaleConst = 1f;
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public const float maxVelocity = 300f;
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public static float[] zooms = new float[10] { .5f, .75f, 1f, 1.2f, 1.4f, 1.6f, 2f, 2.5f, 3f, 5f };
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@ -61,11 +60,11 @@ namespace SanAndreasUnity.Behaviours
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{
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get
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{
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return zoom * scaleConst;
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return zoom;
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}
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set
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{
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zoom = value / scaleConst;
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zoom = value;
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}
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}
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@ -98,7 +97,6 @@ namespace SanAndreasUnity.Behaviours
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public Texture2D SeaPixel { get { return this.seaPixel; } }
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private Ped m_ped => Ped.Instance;
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private PlayerController m_playerController => PlayerController.Instance;
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private TextureDictionary huds;
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@ -110,18 +108,11 @@ namespace SanAndreasUnity.Behaviours
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// Zoom vars
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public float curZoomPercentage;
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private float lastZoom;
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private int zoomSelector = 2;
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private Coroutine zoomCoroutine;
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// GUI Elements
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private Texture2D blackPixel, seaPixel;
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private float fAlpha = 1;
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private bool showZoomPanel;
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private float curZoom = 1;
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public void Load()
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@ -249,7 +240,7 @@ namespace SanAndreasUnity.Behaviours
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var playerController = m_playerController;
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if (playerController != null)
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realZoom = Mathf.Lerp(.9f * scaleConst, 1.3f * scaleConst, 1 - Mathf.Clamp(playerController.CurVelocity, 0, maxVelocity) / maxVelocity) * curZoomPercentage;
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realZoom = Mathf.Lerp(.9f, 1.3f, 1 - Mathf.Clamp(playerController.CurVelocity, 0, maxVelocity) / maxVelocity) * curZoomPercentage;
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// read input
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@ -272,7 +263,6 @@ namespace SanAndreasUnity.Behaviours
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mapContainer.localRotation = Quaternion.Euler(0, 0, relAngle);
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mapContainer.localScale = new Vector3(realZoom, realZoom, 1);
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lastZoom = realZoom;
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if (northPivot != null)
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northPivot.localRotation = Quaternion.Euler(0, 0, relAngle);
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@ -290,8 +280,7 @@ namespace SanAndreasUnity.Behaviours
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private IEnumerator ChangeZoom(bool isIncreasing)
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{
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showZoomPanel = true;
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fAlpha = 1;
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float fAlpha = 1;
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zoomSelector = GetClampedZoomSelector(zoomSelector);
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float curZoom = zooms[zoomSelector % zooms.Length],
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@ -306,7 +295,6 @@ namespace SanAndreasUnity.Behaviours
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fAlpha -= Time.fixedDeltaTime / zoomDuration;
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}
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showZoomPanel = false;
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zoomCoroutine = null;
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}
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