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@ -67,6 +67,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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// all anims finished
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// switch to other state
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// let it be done both on server and client
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// Debug.LogFormat("All 3 anims finished, switching state");
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m_ped.SwitchState<StandState>();
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@ -8,7 +8,7 @@
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- send input to server
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- kill player's ped after he disconnects
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- adapt states: jump, crouch, roll,
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- stats window
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