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in0finite 2019-04-28 16:45:49 +02:00
parent d2a5764624
commit 8ea0d445ac
2 changed files with 2 additions and 1 deletions

View file

@ -67,6 +67,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
// all anims finished
// switch to other state
// let it be done both on server and client
// Debug.LogFormat("All 3 anims finished, switching state");
m_ped.SwitchState<StandState>();

View file

@ -8,7 +8,7 @@
- send input to server
- kill player's ped after he disconnects
- adapt states: jump, crouch, roll,
- stats window