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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 14:00:17 +00:00
play sound while panicing
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parent
fb17bc3707
commit
8bf6157183
8 changed files with 223 additions and 1 deletions
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@ -173,6 +173,9 @@ MonoBehaviour:
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timeUntilMovementStateCanBeEnteredFromOtherMovementState: 0.166
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timeUntilAimMovementStateCanBeSwitchedToOtherAimMovementState: 0.166
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timeUntilAimMovementStateCanBeEnteredFromOtherAimMovementState: 0.166
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timeIntervalToUpdateUnderAimStatus: 0.25
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pedMouthAudioSourcePrefab: {fileID: 1241726729665878427, guid: 05646d228b24e82459d6ab3aedfa5e74,
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type: 3}
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cameraDistanceFromPed: 5
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minCameraDistanceFromPed: 2
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maxCameraDistanceFromPed: 30
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@ -195,6 +198,7 @@ MonoBehaviour:
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healthBackgroundColor: {r: 0.5, g: 0, b: 0, a: 1}
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AIStoppingDistance: 3
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AIVehicleEnterDistance: 1.25
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AIWeaponHearingDistance: 40
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pedSyncRate: 20
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ragdollPrefab: {fileID: 2141754834917738923, guid: 14d22e60f4926f64cbd36f393fe11b9a,
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type: 3}
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120
Assets/Prefabs/PedMouthAudioSource.prefab
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120
Assets/Prefabs/PedMouthAudioSource.prefab
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@ -0,0 +1,120 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6149468222765612185}
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- component: {fileID: 2734110348128017540}
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m_Layer: 0
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m_Name: PedMouthAudioSource
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1241726729665878427}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!82 &2734110348128017540
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1241726729665878427}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 40
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Pan2D: 0
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rolloffMode: 1
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0.02
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value: 1
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inSlope: -50.01992
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outSlope: -50.01992
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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7
Assets/Prefabs/PedMouthAudioSource.prefab.meta
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7
Assets/Prefabs/PedMouthAudioSource.prefab.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 05646d228b24e82459d6ab3aedfa5e74
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,6 +12,8 @@ namespace SanAndreasUnity.Behaviours.Audio
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public string fileName;
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public int bankIndex;
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public int audioIndex;
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public bool IsValid => !string.IsNullOrEmpty(fileName) && bankIndex >= 0 && audioIndex >= 0;
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}
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@ -225,6 +225,8 @@ namespace SanAndreasUnity.Behaviours
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void OnDisable ()
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{
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s_allPeds.Remove (this);
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this.Sound_OnDisable();
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}
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@ -10,8 +10,17 @@ namespace SanAndreasUnity.Behaviours
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private AudioSource _mouthAudioSource;
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private void PlaySoundFromPedMouth(SoundId soundId)
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private void Sound_OnDisable()
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{
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if (_mouthAudioSource != null)
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_mouthAudioSource.Stop();
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}
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public void PlaySoundFromPedMouth(SoundId soundId)
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{
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if (!soundId.IsValid)
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return;
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this.AddAudioSourceForMouth();
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if (null == _mouthAudioSource)
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@ -1,4 +1,6 @@
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using SanAndreasUnity.Importing.Animation;
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using SanAndreasUnity.Importing.Items.Definitions;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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@ -9,12 +11,78 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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public override AnimId movementWeaponAnim => this.movementAnim;
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private const string kSfxFileName = "PAIN_A";
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private const int kMaleBankIndex = 2;
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private const int kMaleSoundIndexMin = 69;
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private const int kMaleSoundIndexMax = 100;
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private const int kFemaleBankIndex = 1;
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private const int kFemaleSoundIndexMin = 88;
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private const int kFemaleSoundIndexMax = 130;
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private float _timeWhenEmittedSound = 0f;
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public float randomAverageTimeIntervalToEmitSound = 10f;
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private float _timeToEmitSound;
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/*public override void OnBecameActive()
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{
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base.OnBecameActive();
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if (m_isServer)
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this.TryEmitSound();
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}*/
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public override void UpdateState()
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{
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this.TryEmitSound();
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base.UpdateState();
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}
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protected override void SwitchToAimState()
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{
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// don't switch to aim state
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// we will switch to aim state from other movement states
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}
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private Audio.SoundId GetSoundToPlay()
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{
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if (null == m_ped.PedDef)
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return default;
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var soundId = new Audio.SoundId
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{
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fileName = kSfxFileName,
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isStream = false,
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};
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if (m_ped.PedDef.DefaultType.IsMale())
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{
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soundId.bankIndex = kMaleBankIndex;
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soundId.audioIndex = Random.Range(kMaleSoundIndexMin, kMaleSoundIndexMax + 1);
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}
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else
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{
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soundId.bankIndex = kFemaleBankIndex;
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soundId.audioIndex = Random.Range(kFemaleSoundIndexMin, kFemaleSoundIndexMax + 1);
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}
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return soundId;
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}
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private void TryEmitSound()
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{
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if (Time.time - _timeWhenEmittedSound < _timeToEmitSound)
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return;
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_timeToEmitSound = Random.Range(
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this.randomAverageTimeIntervalToEmitSound * 0.5f,
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this.randomAverageTimeIntervalToEmitSound * 1.5f);
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_timeWhenEmittedSound = Time.time;
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m_ped.PlaySoundFromPedMouth(this.GetSoundToPlay());
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}
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}
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}
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@ -47,6 +47,16 @@ namespace SanAndreasUnity.Importing.Items.Definitions
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{
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return pedestrianType == PedestrianType.Cop;
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}
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public static bool IsFemale(this PedestrianType pedestrianType)
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{
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return pedestrianType == PedestrianType.CivFemale || pedestrianType == PedestrianType.Prostitute;
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}
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public static bool IsMale(this PedestrianType pedestrianType)
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{
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return !pedestrianType.IsFemale();
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}
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}
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[Section("peds")]
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