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https://github.com/GTA-ASM/SanAndreasUnity
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use WaterFaceInfo script
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parent
492ae15444
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6 changed files with 89 additions and 1 deletions
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@ -214,6 +214,12 @@ namespace SanAndreasUnity.Behaviours.World
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visualGo.transform.localScale = size;
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visualGo.transform.localScale = size;
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}
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}
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if (Application.isEditor) // only do it in Editor, no need to do it in a build
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{
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var waterFaceInfo = go.GetOrAddComponent<WaterFaceInfo>();
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waterFaceInfo.WaterFace = face;
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}
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m_collisionObjects.Add(go.transform);
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m_collisionObjects.Add(go.transform);
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i++;
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i++;
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23
Assets/Scripts/Behaviours/World/WaterFaceInfo.cs
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23
Assets/Scripts/Behaviours/World/WaterFaceInfo.cs
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@ -0,0 +1,23 @@
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using SanAndreasUnity.Importing.Items.Placements;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours.World
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{
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public class WaterFaceInfo : MonoBehaviour
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{
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public WaterFace WaterFace { get; set; }
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private void OnDrawGizmosSelected()
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{
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if (null == this.WaterFace)
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return;
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Gizmos.color = Color.green;
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foreach (var vertex in this.WaterFace.Vertices)
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{
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Gizmos.DrawWireSphere(vertex.Position, 2f);
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}
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}
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}
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}
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11
Assets/Scripts/Behaviours/World/WaterFaceInfo.cs.meta
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11
Assets/Scripts/Behaviours/World/WaterFaceInfo.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 488f0b595ac287a46a583aa25adcb1bd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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32
Assets/Scripts/Editor/WaterFaceInfoInspector.cs
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32
Assets/Scripts/Editor/WaterFaceInfoInspector.cs
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@ -0,0 +1,32 @@
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using SanAndreasUnity.Behaviours.World;
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using UnityEditor;
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using UnityEngine;
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namespace SanAndreasUnity.Editor
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{
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[CustomEditor(typeof(WaterFaceInfo))]
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public class WaterFaceInfoInspector : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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base.DrawDefaultInspector();
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GUILayout.Space(10);
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GUILayout.Label("Info:");
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GUILayout.Space(10);
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var waterFaceInfo = (WaterFaceInfo)this.target;
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if (waterFaceInfo.WaterFace != null)
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{
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EditorUtils.DrawFieldsAndPropertiesInInspector(waterFaceInfo.WaterFace, 0);
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foreach (var vertex in waterFaceInfo.WaterFace.Vertices)
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{
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GUILayout.Space(10);
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EditorUtils.DrawFieldsAndPropertiesInInspector(vertex, 0);
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}
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}
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}
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}
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}
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11
Assets/Scripts/Editor/WaterFaceInfoInspector.cs.meta
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11
Assets/Scripts/Editor/WaterFaceInfoInspector.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: dbb12aa46b368a0448dcfa843e6c9923
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -914,7 +914,12 @@ namespace SanAndreasUnity.Utilities
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return new Vector3 (vec3.x, yValue, vec3.z);
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return new Vector3 (vec3.x, yValue, vec3.z);
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}
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}
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public static Vector3 Inverted (this Vector3 vec3)
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public static Vector3 WithAddedY(this Vector3 vec3, float addedYValue)
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{
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return new Vector3(vec3.x, vec3.y + addedYValue, vec3.z);
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}
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public static Vector3 Inverted (this Vector3 vec3)
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{
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{
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return new Vector3 (1.0f / vec3.x, 1.0f / vec3.y, 1.0f / vec3.z);
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return new Vector3 (1.0f / vec3.x, 1.0f / vec3.y, 1.0f / vec3.z);
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}
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}
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