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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-29 15:30:18 +00:00
change distance of enemy ped
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parent
217bf12473
commit
71fc261100
4 changed files with 12 additions and 9 deletions
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@ -52,9 +52,9 @@ namespace SanAndreasUnity.Behaviours
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return ped.gameObject.GetOrAddComponent<PedAI>();
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}
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public static PedAI SpawnPedAI(int pedId, Transform nearbyTransform)
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public static PedAI SpawnPedAI(int pedId, Transform nearbyTransform, float minDistance = 5f, float maxDistance = 15f)
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{
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if (GetPositionForPedSpawn (out var pos, out var rot, nearbyTransform))
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if (GetPositionForPedSpawn (out var pos, out var rot, nearbyTransform, minDistance, maxDistance))
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return SpawnPedAI(pedId, pos, rot);
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return null;
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}
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@ -78,7 +78,12 @@ namespace SanAndreasUnity.Behaviours
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return null;
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}
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public static bool GetPositionForPedSpawn (out Vector3 pos, out Quaternion rot, Transform nearbyTransform)
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public static bool GetPositionForPedSpawn(
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out Vector3 pos,
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out Quaternion rot,
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Transform nearbyTransform,
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float minDistance = 5f,
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float maxDistance = 15f)
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{
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pos = Vector3.zero;
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rot = Quaternion.identity;
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@ -88,7 +93,7 @@ namespace SanAndreasUnity.Behaviours
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Vector3 offset = Random.onUnitSphere;
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offset.y = 0f;
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offset.Normalize ();
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offset *= Random.Range (5f, 15f);
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offset *= Random.Range (minDistance, maxDistance);
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pos = nearbyTransform.TransformPoint (offset);
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rot = Random.rotation;
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@ -131,7 +131,7 @@ namespace SanAndreasUnity.Commands
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if (!GetPedModelId(arguments, 1, out int modelId))
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return pedModelIdDoesNotExist;
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var pedAI = Ped.SpawnPedAI(modelId, player.OwnedPed.transform);
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var pedAI = Ped.SpawnPedAI(modelId, player.OwnedPed.transform, 15f, 30f);
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// add weapon ...
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pedAI.StartChasing(player.OwnedPed);
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@ -140,8 +140,7 @@ namespace SanAndreasUnity.UI {
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GUI.enabled = NetUtils.IsServer;
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if (GUI.Button(itemRect, "Spawn"))
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{
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if (Ped.GetPositionForPedSpawn(out Vector3 pos, out Quaternion rot, Ped.Instance.transform))
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Ped.SpawnPedAI(def.Id, pos, rot);
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Ped.SpawnPedAI(def.Id, Ped.Instance.transform);
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}
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GUI.enabled = true;
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@ -70,8 +70,7 @@ namespace SanAndreasUnity.UI {
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{
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for (int i = 0; i < 5; i++)
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{
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if (Ped.GetPositionForPedSpawn(out Vector3 pos, out Quaternion rot, nearbyTransform))
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Ped.SpawnPedAI(Ped.RandomPedId, pos, rot);
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Ped.SpawnPedAI(Ped.RandomPedId, nearbyTransform);
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}
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}
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