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https://github.com/GTA-ASM/SanAndreasUnity
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fix "say" command
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cc30f5ba54
commit
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3 changed files with 14 additions and 3 deletions
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@ -57,7 +57,13 @@ namespace SanAndreasUnity.Chat
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CommandManager.ProcessCommandResult ProcessSayCommand(CommandManager.ProcessCommandContext context)
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{
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ChatManager.SubmitChatMessage(CommandManager.GetRestOfTheCommand(context.command, 0));
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string msg = CommandManager.GetRestOfTheCommand(context.command, 0);
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if (context.player != null)
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ChatManager.singleton.SubmitMessageFromPlayer(context.player, msg);
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else
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ChatManager.SendChatMessageToAllPlayersAsServer(msg);
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return CommandManager.ProcessCommandResult.Success;
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}
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}
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@ -68,8 +68,13 @@ namespace SanAndreasUnity.Chat
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Debug.Log(senderText + chatMessage.msg);
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}
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internal void OnChatMessageReceivedOnServer(Player player, string msg)
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public void SubmitMessageFromPlayer(Player player, string msg)
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{
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NetStatus.ThrowIfNotOnServer();
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if (null == player)
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throw new System.ArgumentNullException(nameof(player));
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msg = ChatManager.ProcessIncomingChatMessage(msg);
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if (string.IsNullOrEmpty(msg))
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return;
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@ -19,7 +19,7 @@ namespace SanAndreasUnity.Chat
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[Command]
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void CmdChatMsg( string msg )
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{
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F.RunExceptionSafe(() => ChatManager.singleton.OnChatMessageReceivedOnServer(m_player, msg));
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F.RunExceptionSafe(() => ChatManager.singleton.SubmitMessageFromPlayer(m_player, msg));
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}
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internal void SendChatMsgToServer( string msg )
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