update controls text

This commit is contained in:
in0finite 2019-07-09 21:20:08 +02:00
parent 8a0bbb1319
commit 5d197cd9cf
2 changed files with 12 additions and 11 deletions

View file

@ -37,24 +37,23 @@ namespace SanAndreasUnity.UI {
return
"V - Spawn vehicle\n\n" +
"P - Change pedestrian model\n\n" +
"W/A/S/D - Move player\n\n" +
"Left Shift - Jump\n\n" +
"P - Change ped model\n\n" +
"W/A/S/D - Move ped\n\n" +
"Space - Sprint\n\n" +
"Mouse Scroll - Zoom in / out player camera\n\n" +
"Alt - Walk\n\n" +
"Left shift - Jump\n\n" +
"Mouse scroll - Zoom in / out camera\n\n" +
"E/Q - Next/previous weapon\n\n" +
"Esc - Toggle pause menu\n\n" +
"T - Fly mode\n\n" +
"R - Fly through mode\n\n" +
(Utilities.NetUtils.IsServer ?
("T - Fly mode\n\n" +
"R - Fly through mode\n\n") : "") +
"Enter - Enter/exit vehicles\n\n" +
"L - Turn off / on car lights\n\n" +
"F10 - Toggle FPS\n\n" +
"F9 - Toggle velocimeter\n\n" +
"O - Toggle quality\n\n" +
"F10 - Toggle FPS counter\n\n" +
"B - Zoom out minimap\n\n" +
"N - Zoom in minimap\n\n" +
"M - Open the entire map\n\n" +
"F8 - Show more info in the minimap";
"F8 - Show more info in the minimap\n\n";
}

View file

@ -20,6 +20,8 @@
- Update controls window
- Does 'O' button changes quality level ?
- Highlight buttons of opened windows in pause menu
- Fps counter should be time-scale independant