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https://github.com/GTA-ASM/SanAndreasUnity
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Fix NRE in minimap when camera is null
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2 changed files with 4 additions and 4 deletions
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@ -552,7 +552,7 @@ namespace SanAndreasUnity.Behaviours
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lerpedZoomCounter = 0;
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lerpedZoomCounter = 0;
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}
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}
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float relAngle = Camera.main.transform.eulerAngles.y;
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float relAngle = Camera.main != null ? Camera.main.transform.eulerAngles.y : 0f;
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if (maskTransform != null)
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if (maskTransform != null)
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maskTransform.localRotation = Quaternion.Euler(0, 0, relAngle);
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maskTransform.localRotation = Quaternion.Euler(0, 0, relAngle);
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@ -10,7 +10,7 @@
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- **Async geometry loading** - currently, geometry is loaded synchronously, which seems like the main performance bottleneck
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- **Async geometry loading** - currently, geometry is loaded synchronously, which seems like the main performance bottleneck
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- Make everything networked
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- Multiplayer - see [Multiplayer.md](Multiplayer.md)
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- Map - better info area ; input mouse position is not always correct ; see [Map.md](Map.md) ;
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- Map - better info area ; input mouse position is not always correct ; see [Map.md](Map.md) ;
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@ -18,12 +18,12 @@
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- Crouching: adjust camera aim offset ? ;
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- Crouching: adjust camera aim offset ? ;
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- Add option to disable camera
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- don't fade high LOD meshes
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- don't fade high LOD meshes
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- Validate path to GTA ?
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- Validate path to GTA ?
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- Split code into separate assemblies (using asmdef files)
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- Anims must be played by their name
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- Anims must be played by their name
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- Vehicles window: it's too slow - use pages ; display additional info ;
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- Vehicles window: it's too slow - use pages ; display additional info ;
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