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https://github.com/GTA-ASM/SanAndreasUnity
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correctly construct crosshair texture
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parent
cac960800f
commit
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1 changed files with 3 additions and 3 deletions
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@ -84,7 +84,7 @@ namespace SanAndreasUnity.UI {
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{
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{
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for (int j = 0; j < originalHeight; j++)
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for (int j = 0; j < originalHeight; j++)
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{
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{
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tex.SetPixel(originalWidth - i + originalWidth, j, originalTex.GetPixel(i, j));
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tex.SetPixel(originalWidth - i - 1 + originalWidth, j, originalTex.GetPixel(i, j));
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}
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}
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}
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}
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@ -93,7 +93,7 @@ namespace SanAndreasUnity.UI {
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{
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{
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for (int j = 0; j < originalHeight; j++)
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for (int j = 0; j < originalHeight; j++)
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{
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{
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tex.SetPixel(i, originalHeight - j + originalHeight, originalTex.GetPixel(i, j));
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tex.SetPixel(i, originalHeight - j - 1 + originalHeight, originalTex.GetPixel(i, j));
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}
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}
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}
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}
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@ -102,7 +102,7 @@ namespace SanAndreasUnity.UI {
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{
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{
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for (int j = 0; j < originalHeight; j++)
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for (int j = 0; j < originalHeight; j++)
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{
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{
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tex.SetPixel(originalWidth - i + originalWidth, originalHeight - j + originalHeight, originalTex.GetPixel(i, j));
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tex.SetPixel(originalWidth - i - 1 + originalWidth, originalHeight - j - 1 + originalHeight, originalTex.GetPixel(i, j));
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}
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}
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}
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}
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