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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
sync color of detached parts
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parent
f926bb7c24
commit
5816570fd2
3 changed files with 24 additions and 5 deletions
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@ -126,7 +126,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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private static int[] _sCarColorIds;
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protected static int[] CarColorIds
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public static int[] CarColorIds
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{
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get
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{
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@ -224,10 +224,10 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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void DetachFrameDuringExplosion(Frame frame, float mass, GameObject parentGo)
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{
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DetachFrameFromTransformDuringExplosion(this.transform, frame, mass, parentGo, this.NetIdentity.netId, this.Definition.Id);
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DetachFrameFromTransformDuringExplosion(this.transform, frame, mass, parentGo, this.NetIdentity.netId, this.Definition.Id, this.Colors);
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}
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public static void DetachFrameFromTransformDuringExplosion(Transform tr, Frame frame, float mass, GameObject parentGo, uint vehicleNetId, int vehicleModelId)
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public static void DetachFrameFromTransformDuringExplosion(Transform tr, Frame frame, float mass, GameObject parentGo, uint vehicleNetId, int vehicleModelId, int[] vehicleColors)
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{
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if (! tr.IsParentOf(frame.transform)) // already detached ?
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return;
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@ -260,7 +260,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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Object.Destroy(parentGo, VehicleManager.Instance.explosionLeftoverPartsLifetime * Random.Range(0.8f, 1.2f));
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var netScript = parentGo.GetComponentOrThrow<NetworkedVehicleDetachedPart>();
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netScript.InitializeOnServer(vehicleNetId, vehicleModelId, frame.gameObject.name, mass, rigidBody);
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netScript.InitializeOnServer(vehicleNetId, vehicleModelId, vehicleColors, frame.gameObject.name, mass, rigidBody);
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NetManager.Spawn(parentGo);
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}
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@ -5,6 +5,7 @@ using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Importing.Items.Definitions;
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using SanAndreasUnity.Importing.Vehicles;
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using SanAndreasUnity.Utilities;
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using UnityEngine;
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@ -107,6 +108,7 @@ namespace SanAndreasUnity.Net
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Transform transformDummy = new GameObject($"{def.GameName}_detached_part_{m_net_frameName}").transform;
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vehicleInfo = new VehicleInfo();
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vehicleInfo.frames = geometryParts.AttachFrames(transformDummy, Importing.Conversion.MaterialFlags.Vehicle);
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SetColors(vehicleInfo.frames, colors);
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vehicleInfo.numReferences = 1;
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s_dummyObjectsPerVehicle.Add(m_net_vehicleNetId, vehicleInfo);
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}
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@ -118,7 +120,7 @@ namespace SanAndreasUnity.Net
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throw new System.Exception($"Failed to find frame by name {m_net_frameName}");
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// detach frame from dummy object
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Vehicle.DetachFrameFromTransformDuringExplosion(vehicleInfo.frames.transform, frame, m_net_mass, this.gameObject, m_net_vehicleNetId, m_net_vehicleModelId);
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Vehicle.DetachFrameFromTransformDuringExplosion(vehicleInfo.frames.transform, frame, m_net_mass, this.gameObject, m_net_vehicleNetId, m_net_vehicleModelId, colors);
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}
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else
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@ -131,6 +133,23 @@ namespace SanAndreasUnity.Net
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this.NetworkRigidBody.UpdateClient();
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}
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public static void SetColors(FrameContainer frames, int[] colors)
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{
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var props = new MaterialPropertyBlock();
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var indices = CarColors.FromIndices(colors);
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int[] vehicleColorIds = Vehicle.CarColorIds;
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for (int i = 0; i < vehicleColorIds.Length; ++i)
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props.SetColor(vehicleColorIds[i], indices[i]);
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foreach (var mr in frames.Select(f => f.GetComponent<MeshRenderer>()).Where(mr => mr != null))
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{
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mr.SetPropertyBlock(props);
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}
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}
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}
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}
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