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https://github.com/GTA-ASM/SanAndreasUnity
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don't apply explosion force 2 times
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aaf9af8c3f
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3 changed files with 5 additions and 3 deletions
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@ -23335,7 +23335,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0ac1691131a8c844dafe8b6ace6a172a, type: 3}
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m_Script: {fileID: 11500000, guid: 0ac1691131a8c844dafe8b6ace6a172a, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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explosionForce: 20
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explosionForce: 500
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upwardsModifier: 3
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radius: 10
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--- !u!114 &11400000
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--- !u!114 &11400000
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -206,7 +206,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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rigidBody.mass = mass;
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rigidBody.mass = mass;
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rigidBody.drag = 0.05f;
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rigidBody.drag = 0.05f;
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rigidBody.maxDepenetrationVelocity = VehicleManager.Instance.explosionLeftoverPartsMaxDepenetrationVelocity;
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rigidBody.maxDepenetrationVelocity = VehicleManager.Instance.explosionLeftoverPartsMaxDepenetrationVelocity;
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rigidBody.AddExplosionForce(explosionForce, explosionCenter, explosionRadius);
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//rigidBody.AddExplosionForce(explosionForce, explosionCenter, explosionRadius);
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Object.Destroy(meshFilter.gameObject, VehicleManager.Instance.explosionLeftoverPartsLifetime * Random.Range(0.8f, 1.2f));
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Object.Destroy(meshFilter.gameObject, VehicleManager.Instance.explosionLeftoverPartsLifetime * Random.Range(0.8f, 1.2f));
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}
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}
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@ -1 +1 @@
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Subproject commit 2cfe2611ba93a0cd8f61e68f6989d8fa7f6357f0
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Subproject commit e2abbfcf853f5c7b3a5fe891df0b08ffa396afd4
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