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make enemies of peds which are attacked by our leader
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@ -140,6 +140,17 @@ namespace SanAndreasUnity.Behaviours
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if (this.Action == PedAIAction.Following)
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{
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if (null == this.TargetPed) // we are not in a group
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return;
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if (attackerPed == this.TargetPed && !this.IsMemberOfOurGroup(otherPed) && dmgInfo.damageType != DamageType.Explosion)
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{
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// our leader attacked someone, not as part of explosion
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// make that someone our enemy
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_enemyPeds.AddIfNotPresent(otherPed);
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return;
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}
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if (this.IsMemberOfOurGroup(attackerPed))
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return;
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