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Remove unused code
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1 changed files with 0 additions and 19 deletions
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@ -114,24 +114,5 @@ namespace SanAndreasUnity.Net
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.EnterVehicle(vehicleGo.GetComponent<Vehicle>(), seatAlignment);
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}
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public void PedStartedExitingVehicle(Ped ped)
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{
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NetStatus.ThrowIfNotOnServer();
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if (this.isLocalPlayer)
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return;
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}
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[TargetRpc]
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void TargetPedStartedExitingVehicle(NetworkConnection conn, GameObject pedGo,
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GameObject vehicleGo, Vehicle.SeatAlignment seatAlignment)
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{
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if (null == pedGo || null == vehicleGo)
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return;
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}
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}
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}
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