diff --git a/Assets/Scripts/Behaviours/PathsManager.cs b/Assets/Scripts/Behaviours/PathsManager.cs index a5808f07..2405e250 100644 --- a/Assets/Scripts/Behaviours/PathsManager.cs +++ b/Assets/Scripts/Behaviours/PathsManager.cs @@ -103,7 +103,7 @@ namespace SanAndreasUnity.Behaviours Ped newPed = Ped.SpawnPed(Ped.RandomPedId, spawnPos + new Vector3(0, 1, 0), Quaternion.identity, true); - var ai = newPed.gameObject.GetOrAddComponent(); + var ai = newPed.gameObject.GetOrAddComponent(); ai.CurrentNode = pedNode; ai.TargetNode = pedNode; @@ -111,7 +111,7 @@ namespace SanAndreasUnity.Behaviours yield return null; } - if (Ped_AI.AllPedAIs.Count(p => Math.Abs(Vector3.Distance(p.transform.position, targetZone)) < MaxNPCDistance) > MaxNumberOfNPCAtSpawnPoint) + if (PedAI.AllPedAIs.Count(p => Math.Abs(Vector3.Distance(p.transform.position, targetZone)) < MaxNPCDistance) > MaxNumberOfNPCAtSpawnPoint) break; } } diff --git a/Assets/Scripts/Behaviours/Ped/PedAI.cs b/Assets/Scripts/Behaviours/Ped/PedAI.cs index 6e18fda0..3cd85c6f 100644 --- a/Assets/Scripts/Behaviours/Ped/PedAI.cs +++ b/Assets/Scripts/Behaviours/Ped/PedAI.cs @@ -13,10 +13,10 @@ namespace SanAndreasUnity.Behaviours Chasing, Escaping } - public class Ped_AI : MonoBehaviour + public class PedAI : MonoBehaviour { - private static readonly List s_allPedAIs = new List(); - public static IReadOnlyList AllPedAIs => s_allPedAIs; + private static readonly List s_allPedAIs = new List(); + public static IReadOnlyList AllPedAIs => s_allPedAIs; [SerializeField] private Vector3 currentNodePos; [SerializeField] private Vector3 targetNodePos;