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https://github.com/GTA-ASM/SanAndreasUnity
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tweaking
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parent
569fc98683
commit
1d7d394366
1 changed files with 4 additions and 4 deletions
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@ -331,15 +331,15 @@ namespace SanAndreasUnity.Editor
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currentObject.gameObject.SetActive(true); // enable it so it can be seen when Editor un-freezes
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currentObject.gameObject.SetActive(true); // enable it so it can be seen when Editor un-freezes
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this.ExportAssets(currentObject.gameObject);
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this.ExportAssets(currentObject.gameObject);
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if ((i % 50 == 0) || i == objectsToExport.Length - 1)
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if ((i % 200 == 0) || i == objectsToExport.Length - 1)
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{
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{
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this.ProcessSavedAssetActions();
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this.ProcessSavedAssetActions();
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}
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}
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if (i % 50 == 0)
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if (i % 200 == 0)
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{
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{
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// update ETA
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// update ETA
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double numPerSecond = 50 / etaStopwatch.Elapsed.TotalSeconds;
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double numPerSecond = 200 / etaStopwatch.Elapsed.TotalSeconds;
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etaStopwatch.Restart();
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etaStopwatch.Restart();
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int numLeft = objectsToExport.Length - i;
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int numLeft = objectsToExport.Length - i;
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double secondsLeft = numLeft / numPerSecond;
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double secondsLeft = numLeft / numPerSecond;
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@ -407,7 +407,7 @@ namespace SanAndreasUnity.Editor
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LoadingThread.Singleton.UpdateJobs();
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LoadingThread.Singleton.UpdateJobs();
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System.Threading.Thread.Sleep(10); // don't interact with background thread too often, and also reduce CPU usage
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System.Threading.Thread.Sleep(5); // don't interact with background thread too often, and also reduce CPU usage
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numPendingJobs = LoadingThread.Singleton.GetNumPendingJobs();
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numPendingJobs = LoadingThread.Singleton.GetNumPendingJobs();
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initialNumPendingJobs = Math.Max(initialNumPendingJobs, numPendingJobs);
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initialNumPendingJobs = Math.Max(initialNumPendingJobs, numPendingJobs);
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