diff --git a/Assets/Scripts/Behaviours/Vehicles/Vehicle_Radio.cs b/Assets/Scripts/Behaviours/Vehicles/Vehicle_Radio.cs index 794d5056..becfda06 100644 --- a/Assets/Scripts/Behaviours/Vehicles/Vehicle_Radio.cs +++ b/Assets/Scripts/Behaviours/Vehicles/Vehicle_Radio.cs @@ -131,7 +131,8 @@ namespace SanAndreasUnity.Behaviours.Vehicles m_isPlayingRadio = false; m_isWaitingForNewRadioSound = false; - if (m_currentRadioStationIndex >= 0) + // save current station's time + if (m_currentRadioStationIndex >= 0 && m_radioAudioSource.isPlaying) RadioStation.stations[m_currentRadioStationIndex].currentTime = m_radioAudioSource.time; m_radioAudioSource.Stop();