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client uses 'loop' wrap mode for roll anim
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1 changed files with 4 additions and 1 deletions
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@ -37,7 +37,10 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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{
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base.OnBecameActive();
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m_animState = m_model.PlayAnim( this.movementAnim );
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m_animState.wrapMode = WrapMode.Once;
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// clients have wrap mode set to 'Loop', because state can be switched very fast between roll and crouchaim, and
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// server will not update current state syncvar, so client will not start the state again,
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// and roll state will remain
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m_animState.wrapMode = m_isServer ? WrapMode.Once : WrapMode.Loop;
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m_model.VelocityAxis = 0; // movement will be done along x axis
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}
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