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https://github.com/GTA-ASM/SanAndreasUnity
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dont quickly switch between drive-by and sitting states
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1 changed files with 13 additions and 0 deletions
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@ -47,7 +47,17 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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}
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}
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private float m_lastTimeWhenDeactivated = 0f;
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public float timeUntilAbleToSwitchState = 0.3f;
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public override void OnBecameInactive()
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{
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m_lastTimeWhenDeactivated = Time.time;
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base.OnBecameInactive();
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}
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protected override void EnterVehicleInternal()
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{
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@ -65,6 +75,9 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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public bool CanEnterState(Vehicle vehicle, Vehicle.SeatAlignment seatAlignment)
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{
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if (Time.time - m_lastTimeWhenDeactivated > this.timeUntilAbleToSwitchState)
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return false;
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var w = m_ped.CurrentWeapon;
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return null != w && w.IsGun;
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}
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