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https://github.com/GTA-ASM/SanAndreasUnity
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properly read and display path node flags
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parent
8be1ba5717
commit
10585eca18
1 changed files with 12 additions and 8 deletions
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@ -22,13 +22,15 @@ namespace SanAndreasUnity.Importing.Paths
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public bool RoadBlocks;
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public bool RoadBlocks;
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public bool IsWater;
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public bool IsWater;
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public bool EmergencyOnly;
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public bool EmergencyOnly;
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public bool IsHighway;
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public bool IsHighway; // ignored for peds
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public int SpawnProbability;
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public int SpawnProbability;
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public bool Parking;
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public override string ToString()
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public override string ToString()
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{
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{
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return "TrafficLevel=" + TrafficLevel + ",Roadblocks=" + RoadBlocks + ",IsWater=" + IsWater + "\r\n" +
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return "TrafficLevel=" + TrafficLevel + ",Roadblocks=" + RoadBlocks + ",IsWater=" + IsWater +
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"EmergencyOnly=" + EmergencyOnly + ",IsHighway=" + IsHighway + ",SpawnProbability=" + SpawnProbability;
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",EmergencyOnly=" + EmergencyOnly + ",IsHighway=" + IsHighway + ",SpawnProbability=" + SpawnProbability +
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",Parking=" + Parking;
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}
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}
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}
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}
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@ -277,12 +279,14 @@ namespace SanAndreasUnity.Importing.Paths
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node.NodeType = reader.ReadByte();
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node.NodeType = reader.ReadByte();
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int flag = reader.ReadInt32();
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int flag = reader.ReadInt32();
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node.LinkCount = flag & 15;
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node.LinkCount = flag & 0xF;
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node.Flags.RoadBlocks = Convert.ToBoolean(flag & 0xF);
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node.Flags.TrafficLevel = (PathNodeTrafficLevel)((flag & 0x30) >> 4);
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node.Flags.IsWater = Convert.ToBoolean(flag & 0x80);
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node.Flags.RoadBlocks = (flag & (1 << 6)) != 0;
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node.Flags.EmergencyOnly = Convert.ToBoolean(flag & 0x100);
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node.Flags.IsWater = (flag & 0x80) != 0;
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node.Flags.IsHighway = !Convert.ToBoolean(flag & 0x1000);
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node.Flags.EmergencyOnly = (flag & 0x100) != 0;
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node.Flags.IsHighway = (flag & 0x1000) == 0;
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node.Flags.SpawnProbability = (flag & 0xF0000) >> 16;
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node.Flags.SpawnProbability = (flag & 0xF0000) >> 16;
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node.Flags.Parking = (flag & 0x200000) != 0;
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return node;
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return node;
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}
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}
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