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https://github.com/GTA-ASM/SanAndreasUnity
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aim anim max time is equal to half of the anim length
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1 changed files with 7 additions and 4 deletions
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@ -6,9 +6,12 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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public class DriveByState : VehicleSittingState, IAimState
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public class DriveByState : VehicleSittingState, IAimState
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{
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{
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public float AimAnimMaxTime = 0f;
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public float AimAnimFireMaxTime = 0f;
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// TODO:
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// - add real aim anims ?
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// - drive-by exiting state - activated when going from drive-by to sitting state, or when trying to exit vehicle
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// - camera
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// - weapon's gun flash should depend on last time when fired, not on anim time
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protected override void EnterVehicleInternal()
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protected override void EnterVehicleInternal()
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@ -94,7 +97,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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var ped = m_ped;
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var ped = m_ped;
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var weapon = ped.CurrentWeapon;
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var weapon = ped.CurrentWeapon;
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var state = m_model.LastAnimState;
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var state = m_model.LastAnimState;
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float aimAnimMaxTime = this.AimAnimMaxTime;
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float aimAnimMaxTime = state.length * 0.5f;
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if (state.time >= aimAnimMaxTime)
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if (state.time >= aimAnimMaxTime)
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{
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{
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