mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 22:10:17 +00:00
trying to fix: camera going through map objects
This commit is contained in:
parent
057a0b2c07
commit
0b562318c1
1 changed files with 1 additions and 1 deletions
|
@ -192,7 +192,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
|
|||
float distance = cameraDistance;
|
||||
var castRay = new Ray(castFrom, castDir);
|
||||
RaycastHit hitInfo;
|
||||
int ignoreLayer = (1 << MapObject.BreakableLayer) | (1 << Vehicles.Vehicle.Layer) | (1 << Ped.LayerMask);
|
||||
int ignoreLayer = (1 << MapObject.BreakableLayer) | (1 << Vehicles.Vehicle.Layer) | Ped.LayerMask;
|
||||
|
||||
if (Physics.SphereCast(castRay, 0.25f, out hitInfo, distance, ~ ignoreLayer))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue