mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 06:34:16 +00:00
fix more of namespace errors
This commit is contained in:
parent
11c1f58481
commit
0a61efe388
29 changed files with 60 additions and 60 deletions
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@ -67,7 +67,7 @@ namespace SanAndreasUnity.Behaviours.Audio
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public static void InitFromLoader ()
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{
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s_gtaAudioFiles = GTAAudio.OpenRead (Path.Combine (Utilities.Config.GamePath, "audio"));
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s_gtaAudioFiles = GTAAudio.OpenRead (Path.Combine (Config.GamePath, "audio"));
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if (Singleton.playStartupSound)
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{
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@ -79,7 +79,7 @@ namespace SanAndreasUnity.Behaviours {
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void OnSceneChangedInternal (Scene s1, Scene s2)
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{
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Utilities.F.SendMessageToObjectsOfType<MonoBehaviour>("OnSceneChanged", new SceneChangedMessage() {s1 = s1, s2 = s2});
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UGameCore.Utilities.F.SendMessageToObjectsOfType<MonoBehaviour>("OnSceneChanged", new SceneChangedMessage() {s1 = s1, s2 = s2});
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}
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void Start () {
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@ -16,7 +16,7 @@ using SanAndreasUnity.Importing.GXT;
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namespace SanAndreasUnity.Behaviours
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{
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public class Loader : Utilities.StartupSingleton<Loader>
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public class Loader : StartupSingleton<Loader>
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{
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public static bool HasLoaded { get; private set; }
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@ -56,7 +56,7 @@ namespace SanAndreasUnity.Behaviours
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if (Time.timeAsDouble - _timeWhenRetrievedZoneName > 2f)
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{
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_timeWhenRetrievedZoneName = Time.timeAsDouble;
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_lastZoneName = Zone.GetZoneName(this.FocusPos);
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_lastZoneName = Importing.Zone.GetZoneName(this.FocusPos);
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}
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return _lastZoneName;
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public interface IPedState : Utilities.IState {
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public interface IPedState : IState {
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/// <summary> Called at the end of Update(). </summary>
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void PostUpdateState ();
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@ -12,7 +12,7 @@ using UnityEngine.AI;
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namespace SanAndreasUnity.Behaviours.World
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{
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public class Cell : Utilities.SingletonComponent<Cell>
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public class Cell : UGameCore.Utilities.SingletonComponent<Cell>
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{
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private Dictionary<Instance, StaticGeometry> m_insts = new Dictionary<Instance, StaticGeometry>();
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public IReadOnlyDictionary<Instance, StaticGeometry> StaticGeometries => m_insts;
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace SanAndreasUnity.Behaviours.World
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{
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public class DayTimeManager : Utilities.SingletonComponent<DayTimeManager>
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public class DayTimeManager : UGameCore.Utilities.SingletonComponent<DayTimeManager>
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{
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public AnimationCurve lightAngleCurve;
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public AnimationCurve lightIntensityCurve;
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@ -81,7 +81,7 @@ namespace SanAndreasUnity.Behaviours.World
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void OnDrawGizmosSelected()
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{
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Utilities.F.HandlesDrawText(this.transform.position, this.name, Color.yellow);
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F.HandlesDrawText(this.transform.position, this.name, Color.yellow);
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}
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protected override void OnLoad()
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@ -96,11 +96,11 @@ namespace SanAndreasUnity.Commands
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if (numWords > 1)
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category = words[1].ToLowerInvariant();
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var entries = Utilities.Stats.Entries;
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var entries = UGameCore.Utilities.Stats.Entries;
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if (category != null)
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entries = entries.Where(_ => _.Key.ToLowerInvariant() == category);
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var statsContext = new Utilities.Stats.GetStatsContext();
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var statsContext = new UGameCore.Utilities.Stats.GetStatsContext();
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foreach (var entriesWithCategory in entries)
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{
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@ -145,7 +145,7 @@ namespace SanAndreasUnity.Editor
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yield break;
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}
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LoadingThread.Singleton.BackgroundJobRunner.EnsureBackgroundThreadStarted();
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Importing.LoadingThread.Singleton.BackgroundJobRunner.EnsureBackgroundThreadStarted();
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if (!Loader.HasLoaded)
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{
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@ -254,7 +254,7 @@ namespace SanAndreasUnity.Editor
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yield return null;
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yield return null; // let the Editor update after changing day-time, who knows what all is changed
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LoadingThread.Singleton.maxTimePerFrameMs = 500;
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Importing.LoadingThread.Singleton.maxTimePerFrameMs = 500;
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}
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EditorUtilityEx.MarkActiveSceneAsDirty();
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@ -366,7 +366,7 @@ namespace SanAndreasUnity.Editor
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for (int i = 0; i < numIterations; i++)
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{
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long initialNumPendingJobs = LoadingThread.Singleton.BackgroundJobRunner.GetNumPendingJobs();
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long initialNumPendingJobs = Importing.LoadingThread.Singleton.BackgroundJobRunner.GetNumPendingJobs();
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long numPendingJobs = initialNumPendingJobs;
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do
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@ -380,11 +380,11 @@ namespace SanAndreasUnity.Editor
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yield break;
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}
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LoadingThread.Singleton.UpdateJobs();
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Importing.LoadingThread.Singleton.UpdateJobs();
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System.Threading.Thread.Sleep(5); // don't interact with background thread too often, and also reduce CPU usage
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numPendingJobs = LoadingThread.Singleton.BackgroundJobRunner.GetNumPendingJobs();
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numPendingJobs = Importing.LoadingThread.Singleton.BackgroundJobRunner.GetNumPendingJobs();
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initialNumPendingJobs = Math.Max(initialNumPendingJobs, numPendingJobs);
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} while (numPendingJobs > 0);
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@ -153,7 +153,7 @@ namespace SanAndreasUnity.Importing.Archive
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// [MethodImpl(MethodImplOptions.Synchronized)]
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public static void ReadFileAsync(string name, float loadPriority, System.Action<Stream> onFinish)
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{
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Behaviours.LoadingThread.RegisterJob (new BackgroundJobRunner.Job<Stream> () {
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LoadingThread.RegisterJob (new BackgroundJobRunner.Job<Stream> () {
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priority = loadPriority,
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action = () => ReadFile( name ),
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callbackFinish = (stream) => { onFinish(stream); },
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@ -282,7 +282,7 @@ namespace SanAndreasUnity.Importing.Conversion
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TextureDictionary loadedTxd = null;
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bool bDontLoad = DontLoadTextures;
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Behaviours.LoadingThread.RegisterJob (new UGameCore.Utilities.BackgroundJobRunner.Job<RenderWareStream.TextureDictionary> () {
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LoadingThread.RegisterJob (new UGameCore.Utilities.BackgroundJobRunner.Job<RenderWareStream.TextureDictionary> () {
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priority = loadPriority,
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action = () => {
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return bDontLoad ? null : ArchiveManager.ReadFile<RenderWareStream.TextureDictionary>(name + ".txd");
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@ -1,6 +1,6 @@
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using UGameCore.Utilities;
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namespace SanAndreasUnity.Behaviours
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namespace SanAndreasUnity.Importing
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{
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public class LoadingThread : StartupSingleton<LoadingThread>
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{
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@ -55,7 +55,7 @@ namespace SanAndreasUnity.Settings {
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{
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// apply settings
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Camera cam = Utilities.F.FindMainCameraEvenIfDisabled();
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Camera cam = UGameCore.Utilities.F.FindMainCameraEvenIfDisabled();
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if (cam != null)
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{
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cam.fieldOfView = s_fieldOfView;
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@ -16,10 +16,10 @@ namespace SanAndreasUnity.Stats
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void Start()
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{
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Utilities.Stats.RegisterStat(new Utilities.Stats.Entry(){category = "MISC", getStatsAction = GetStats});
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UGameCore.Utilities.Stats.RegisterStat(new UGameCore.Utilities.Stats.Entry(){category = "MISC", getStatsAction = GetStats});
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}
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void GetStats(Utilities.Stats.GetStatsContext context)
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void GetStats(UGameCore.Utilities.Stats.GetStatsContext context)
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{
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m_nestingLevel = 0;
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@ -140,7 +140,7 @@ namespace SanAndreasUnity.Stats
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{
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var clip = vehicle.RadioAudioSource.clip;
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texts.AddRange(new string[] { "\tclip time", "\tclip length", "\tclip size" });
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objects.AddRange(new object[] { vehicle.RadioAudioSource.time, clip.length, (Utilities.F.GetAudioClipSizeInBytes(clip) / 1024.0f) + " KB" });
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objects.AddRange(new object[] { vehicle.RadioAudioSource.time, clip.length, (F.GetAudioClipSizeInBytes(clip) / 1024.0f) + " KB" });
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}
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@ -218,8 +218,8 @@ namespace SanAndreasUnity.Stats
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// loading thread
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sb.Append("loading thread:\n");
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sb.Append($"\tmax time per frame ms: {LoadingThread.Singleton.maxTimePerFrameMs}\n");
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AppendStatsForBackgroundJobRunner(sb, LoadingThread.Singleton.BackgroundJobRunner, "\t");
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sb.Append($"\tmax time per frame ms: {Importing.LoadingThread.Singleton.maxTimePerFrameMs}\n");
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AppendStatsForBackgroundJobRunner(sb, Importing.LoadingThread.Singleton.BackgroundJobRunner, "\t");
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sb.AppendLine();
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// pathfinding manager
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@ -12,10 +12,10 @@ namespace SanAndreasUnity.Stats
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{
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void Start()
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{
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Utilities.Stats.RegisterStat(new Utilities.Stats.Entry() { category = "NET", getStatsAction = GetStats });
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UGameCore.Utilities.Stats.RegisterStat(new UGameCore.Utilities.Stats.Entry() { category = "NET", getStatsAction = GetStats });
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}
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void GetStats(Utilities.Stats.GetStatsContext context)
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void GetStats(UGameCore.Utilities.Stats.GetStatsContext context)
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{
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var sb = context.stringBuilder;
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@ -23,10 +23,10 @@ namespace SanAndreasUnity.Stats
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void Start()
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{
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Utilities.Stats.RegisterStat(new Utilities.Stats.Entry(){category = "PLAYERS", getStatsAction = GetStats});
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UGameCore.Utilities.Stats.RegisterStat(new UGameCore.Utilities.Stats.Entry(){category = "PLAYERS", getStatsAction = GetStats});
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}
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void GetStats(Utilities.Stats.GetStatsContext context)
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void GetStats(UGameCore.Utilities.Stats.GetStatsContext context)
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{
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var sb = context.stringBuilder;
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@ -9,10 +9,10 @@ namespace SanAndreasUnity.Stats
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{
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void Start()
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{
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Utilities.Stats.RegisterStat(new Utilities.Stats.Entry(){ category = "WORLD", getStatsAction = GetStats });
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UGameCore.Utilities.Stats.RegisterStat(new UGameCore.Utilities.Stats.Entry(){ category = "WORLD", getStatsAction = GetStats });
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}
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void GetStats(Utilities.Stats.GetStatsContext context)
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void GetStats(UGameCore.Utilities.Stats.GetStatsContext context)
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{
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var sb = context.stringBuilder;
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@ -37,7 +37,7 @@ namespace SanAndreasUnity.UI {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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this.windowRect = Utilities.GUIUtils.GetCenteredRect( new Vector2( 500, Screen.height * 0.85f ) );
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this.windowRect = GUIUtils.GetCenteredRect( new Vector2( 500, Screen.height * 0.85f ) );
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}
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protected override void OnLoaderFinished()
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@ -48,7 +48,7 @@ namespace SanAndreasUnity.UI
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int m_selectedLogIndex = -1;
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readonly List<Log> m_logs = new List<Log>();
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readonly Utilities.ConcurrentQueue<Log> m_queuedLogs = new Utilities.ConcurrentQueue<Log>();
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readonly UGameCore.Utilities.ConcurrentQueue<Log> m_queuedLogs = new UGameCore.Utilities.ConcurrentQueue<Log>();
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readonly Dictionary<LogType, bool> m_logTypeFilters = new Dictionary<LogType, bool>
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{
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc( new Vector2(0.9f, 0.8f) );
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this.windowRect = UGameCore.Utilities.GUIUtils.GetCenteredRectPerc( new Vector2(0.9f, 0.8f) );
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}
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void Update()
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@ -253,7 +253,7 @@ namespace SanAndreasUnity.UI
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GUILayout.BeginHorizontal ();
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if (Utilities.GUIUtils.ButtonWithCalculatedSize (s_clearLabel))
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if (UGameCore.Utilities.GUIUtils.ButtonWithCalculatedSize (s_clearLabel))
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{
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m_logs.Clear();
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m_selectedLogIndex = -1;
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@ -278,10 +278,10 @@ namespace SanAndreasUnity.UI
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DrawLogList();
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if (this.ShowDetails)
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{
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Utilities.GUIUtils.DrawHorizontalLine(2f, 3f, Color.black);
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UGameCore.Utilities.GUIUtils.DrawHorizontalLine(2f, 3f, Color.black);
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this.DrawDetails();
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}
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Utilities.GUIUtils.DrawHorizontalLine(2f, 3f, Color.black);
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UGameCore.Utilities.GUIUtils.DrawHorizontalLine(2f, 3f, Color.black);
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DrawToolbar();
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}
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@ -21,7 +21,7 @@ namespace SanAndreasUnity.UI {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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this.windowRect = Utilities.GUIUtils.GetCenteredRect(new Vector2(400, 450));
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this.windowRect = UGameCore.Utilities.GUIUtils.GetCenteredRect(new Vector2(400, 450));
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}
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@ -54,7 +54,7 @@ namespace SanAndreasUnity.UI {
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"Left/right while crouch aiming - Roll\n\n" +
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"E/Q - Switch weapon\n\n" +
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"G while aiming - Recruit peds to follow you\n\n" +
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(Utilities.NetUtils.IsServer ?
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(UGameCore.Utilities.NetUtils.IsServer ?
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("T - Fly mode\n\n" +
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"R - Fly through mode\n\n") : "") +
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"Enter - Enter vehicles\n\n" +
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@ -36,7 +36,7 @@ namespace SanAndreasUnity.UI
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void Start()
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{
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this.RegisterButtonInPauseMenu();
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this.windowRect = Utilities.GUIUtils.GetCenteredRect(new Vector2(WindowWidth, WindowHeight));
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this.windowRect = GUIUtils.GetCenteredRect(new Vector2(WindowWidth, WindowHeight));
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SetUpGxtTextAreaStyle();
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}
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@ -77,7 +77,7 @@ namespace SanAndreasUnity.UI {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc (new Vector2 (1.0f, 1.0f));
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this.windowRect = GUIUtils.GetCenteredRectPerc (new Vector2 (1.0f, 1.0f));
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}
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@ -498,7 +498,7 @@ namespace SanAndreasUnity.UI {
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Rect texCoords = new Rect(visibleMapRect.x / mapTexture.width, visibleMapRect.y / mapTexture.height,
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visibleMapRect.width / mapTexture.width, visibleMapRect.height / mapTexture.height);
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texCoords = Utilities.F.Clamp01 (texCoords);
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texCoords = F.Clamp01 (texCoords);
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// adjust display rect
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@ -603,7 +603,7 @@ namespace SanAndreasUnity.UI {
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Vector3 mouseWorldPos;
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if (this.GetWorldPosUnderMouse (out mouseWorldPos)) {
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GUILayout.Label ("cursor world pos: " + mouseWorldPos);
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GUILayout.Label ("Zone: " + Zone.GetZoneName (mouseWorldPos, true), GUILayout.Width(80));
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GUILayout.Label ("Zone: " + Importing.Zone.GetZoneName (mouseWorldPos, true), GUILayout.Width(80));
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}
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GUILayout.EndHorizontal ();
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@ -655,7 +655,7 @@ namespace SanAndreasUnity.UI {
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// draw all zones
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if (m_drawZones) {
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foreach (var zone in Zone.AllZones) {
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foreach (var zone in Importing.Zone.AllZones) {
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Vector2 min = MiniMap.WorldPosToMapPos (zone.vmin);
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Vector2 max = MiniMap.WorldPosToMapPos (zone.vmax);
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@ -294,7 +294,7 @@ namespace SanAndreasUnity.UI {
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// adjust rect
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float windowWidth = Mathf.Max (Screen.width * 0.7f, 600);
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float windowHeight = windowWidth * 9f / 16f;
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this.windowRect = Utilities.GUIUtils.GetCenteredRect (new Vector2 (windowWidth, windowHeight));
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this.windowRect = GUIUtils.GetCenteredRect (new Vector2 (windowWidth, windowHeight));
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SaveDefaultValues();
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@ -350,19 +350,19 @@ namespace SanAndreasUnity.UI {
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{
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GUILayout.BeginHorizontal ();
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if (Utilities.GUIUtils.ButtonWithCalculatedSize ("Reset to defaults"))
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if (GUIUtils.ButtonWithCalculatedSize ("Reset to defaults"))
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ResetSettingsToDefaults ();
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GUILayout.FlexibleSpace ();
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// display Save button
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if (Utilities.GUIUtils.ButtonWithCalculatedSize ("Save"))
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if (GUIUtils.ButtonWithCalculatedSize ("Save"))
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SaveSettings ();
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GUILayout.Space (5);
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// display Load button
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if (Utilities.GUIUtils.ButtonWithCalculatedSize ("Load"))
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if (GUIUtils.ButtonWithCalculatedSize ("Load"))
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LoadSettings ();
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GUILayout.EndHorizontal ();
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@ -63,7 +63,7 @@ namespace SanAndreasUnity.UI {
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private int windowId = lastWindowId++;
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public int WindowId { get { return this.windowId; } }
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public Rect windowRect = Utilities.GUIUtils.GetCenteredRectPerc(new Vector2(0.5f, 0.5f));
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public Rect windowRect = UGameCore.Utilities.GUIUtils.GetCenteredRectPerc(new Vector2(0.5f, 0.5f));
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public Vector2 WindowSize { get { return this.windowRect.size; } }
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public bool useScrollView = false;
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@ -91,11 +91,11 @@ namespace SanAndreasUnity.UI {
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[SerializeField] private float m_spaceAfterContent = 0f;
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public float SpaceAfterContent { get { return m_spaceAfterContent; } set { m_spaceAfterContent = value; } }
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private Utilities.MenuBarEntry m_pauseMenuEntry;
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private UGameCore.Utilities.MenuBarEntry m_pauseMenuEntry;
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[SerializeField] private bool m_registerInMainMenuOnStart = false;
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[SerializeField] private int m_sortPriorityForMainMenu = 0;
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private Utilities.MenuBarEntry m_mainMenuEntry;
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private UGameCore.Utilities.MenuBarEntry m_mainMenuEntry;
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private static GameObject s_windowsContainer;
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@ -215,7 +215,7 @@ namespace SanAndreasUnity.UI {
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if (m_hasExitButton) {
|
||||
Color exitButtonColor = Color.Lerp (Color.red, Color.white, 0.0f);
|
||||
// exitButtonColor.a = 0.7f;
|
||||
if (Utilities.GUIUtils.ButtonWithColor (new Rect (this.windowRect.width - buttonWidth - 2, buttonYOffset, buttonWidth, buttonHeight),
|
||||
if (UGameCore.Utilities.GUIUtils.ButtonWithColor (new Rect (this.windowRect.width - buttonWidth - 2, buttonYOffset, buttonWidth, buttonHeight),
|
||||
"x", exitButtonColor)) {
|
||||
this.IsOpened = false;
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace SanAndreasUnity.UI
|
|||
{
|
||||
int m_tabIndex = 0;
|
||||
Vector2 m_scrollViewPos = Vector2.zero;
|
||||
readonly Utilities.Stats.GetStatsContext m_statsContext = new Utilities.Stats.GetStatsContext(true);
|
||||
readonly UGameCore.Utilities.Stats.GetStatsContext m_statsContext = new UGameCore.Utilities.Stats.GetStatsContext(true);
|
||||
|
||||
|
||||
StatsWindow()
|
||||
|
@ -27,19 +27,19 @@ namespace SanAndreasUnity.UI
|
|||
this.RegisterButtonInPauseMenu ();
|
||||
|
||||
// adjust rect
|
||||
this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc(new Vector2(0.8f, 0.8f));
|
||||
this.windowRect = GUIUtils.GetCenteredRectPerc(new Vector2(0.8f, 0.8f));
|
||||
}
|
||||
|
||||
|
||||
protected override void OnWindowGUI ()
|
||||
{
|
||||
Utilities.Stats.DisplayRect = this.windowRect;
|
||||
var categories = Utilities.Stats.Categories.ToArray();
|
||||
UGameCore.Utilities.Stats.DisplayRect = this.windowRect;
|
||||
var categories = UGameCore.Utilities.Stats.Categories.ToArray();
|
||||
m_tabIndex = GUIUtils.TabsControl(m_tabIndex, categories);
|
||||
if (m_tabIndex >= 0 && categories.Length > 0)
|
||||
{
|
||||
m_scrollViewPos = GUILayout.BeginScrollView(m_scrollViewPos);
|
||||
var stats = Utilities.Stats.Entries.ElementAt(m_tabIndex).Value;
|
||||
var stats = UGameCore.Utilities.Stats.Entries.ElementAt(m_tabIndex).Value;
|
||||
foreach (var stat in stats)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(stat.text))
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace SanAndreasUnity.UI {
|
|||
// adjust rect
|
||||
float width = 240;
|
||||
float height = 210;
|
||||
if (Utilities.F.ScreenHasHighDensity)
|
||||
if (UGameCore.Utilities.F.ScreenHasHighDensity)
|
||||
{
|
||||
width = Screen.width * 0.375f;
|
||||
height = Screen.height * 0.4f;
|
||||
|
@ -44,7 +44,7 @@ namespace SanAndreasUnity.UI {
|
|||
GUILayout.Label ("Pos: " + Ped.InstancePos);
|
||||
}
|
||||
|
||||
if (Utilities.NetUtils.IsServer)
|
||||
if (UGameCore.Utilities.NetUtils.IsServer)
|
||||
DisplayServerGui();
|
||||
else if (Net.Player.Local != null)
|
||||
DisplayClientOnlyGui();
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace SanAndreasUnity.UI {
|
|||
|
||||
//this.windowRect = Utilities.GUIUtils.GetCornerRect (SanAndreasUnity.Utilities.ScreenCorner.TopRight,
|
||||
// new Vector2 (windowWidth, windowHeight), new Vector2 (20, 20));
|
||||
this.windowRect = Utilities.GUIUtils.GetCenteredRectPerc( new Vector2(0.4f, 0.8f) );
|
||||
this.windowRect = GUIUtils.GetCenteredRectPerc( new Vector2(0.4f, 0.8f) );
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace SanAndreasUnity.UI {
|
|||
this.RegisterButtonInPauseMenu ();
|
||||
|
||||
// adjust rect
|
||||
this.windowRect = Utilities.GUIUtils.GetCenteredRect( new Vector2( 600, 400 ) );
|
||||
this.windowRect = GUIUtils.GetCenteredRect( new Vector2( 600, 400 ) );
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue