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https://github.com/GTA-ASM/SanAndreasUnity
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add inspector for MovementAgent
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2 changed files with 71 additions and 0 deletions
60
Assets/Scripts/Editor/MovementAgentInspector.cs
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60
Assets/Scripts/Editor/MovementAgentInspector.cs
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using SanAndreasUnity.Utilities;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.AI;
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namespace SanAndreasUnity.Editor
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{
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[CustomEditor(typeof(MovementAgent))]
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public class MovementAgentInspector : UnityEditor.Editor
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{
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static string[] s_propertyNames = new string[]
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{
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nameof(NavMeshAgent.hasPath),
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nameof(NavMeshAgent.pathPending),
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nameof(NavMeshAgent.pathStatus),
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nameof(NavMeshAgent.isPathStale),
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nameof(NavMeshAgent.isOnNavMesh),
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nameof(NavMeshAgent.isStopped),
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nameof(NavMeshAgent.remainingDistance),
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nameof(NavMeshAgent.desiredVelocity),
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nameof(NavMeshAgent.velocity),
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};
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static string[] s_propertyNamesToExcludeWhenNotOnNavMesh = new string[]
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{
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nameof(NavMeshAgent.isStopped),
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nameof(NavMeshAgent.remainingDistance),
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};
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static PropertyInfo[] s_propertyInfos = s_propertyNames
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.Select(n => typeof(NavMeshAgent).GetProperty(n, BindingFlags.Instance | BindingFlags.Public))
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.ToArray();
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static PropertyInfo[] s_propertyInfosWhenNotOnNavMesh = s_propertyNames.Except(s_propertyNamesToExcludeWhenNotOnNavMesh)
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.Select(n => typeof(NavMeshAgent).GetProperty(n, BindingFlags.Instance | BindingFlags.Public))
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.ToArray();
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public override void OnInspectorGUI()
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{
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base.DrawDefaultInspector();
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GUILayout.Space(10);
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GUILayout.Label("Nav mesh agent info:");
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GUILayout.Space(10);
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var movementAgent = (MovementAgent)this.target;
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if (movementAgent.NavMeshAgent != null)
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{
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bool isOnNavMesh = movementAgent.NavMeshAgent.isOnNavMesh;
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EditorUtils.DrawPropertiesInInspector(movementAgent.NavMeshAgent, isOnNavMesh ? s_propertyInfos : s_propertyInfosWhenNotOnNavMesh, false);
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EditorGUILayout.LabelField("Diff between simulation position: " + (movementAgent.NavMeshAgent.nextPosition - movementAgent.transform.position));
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}
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}
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}
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}
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11
Assets/Scripts/Editor/MovementAgentInspector.cs.meta
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11
Assets/Scripts/Editor/MovementAgentInspector.cs.meta
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fileFormatVersion: 2
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guid: fc5625d4b142cbf43b20d98df8080f1a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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