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https://github.com/GTA-ASM/SanAndreasUnity
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adapted WeaponsWindow
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commit
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1 changed files with 6 additions and 10 deletions
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@ -4,6 +4,7 @@ using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Behaviours;
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using System.Linq;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Net;
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namespace SanAndreasUnity.UI {
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@ -40,21 +41,18 @@ namespace SanAndreasUnity.UI {
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add random weapons", GUILayout.ExpandWidth(false)))
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Ped.Instance.WeaponHolder.AddRandomWeapons ();
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PlayerRequests.Local.AddRandomWeapons ();
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GUILayout.Space (5);
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if (GUILayout.Button ("Remove all weapons", GUILayout.ExpandWidth(false)))
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Ped.Instance.WeaponHolder.RemoveAllWeapons ();
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PlayerRequests.Local.RemoveAllWeapons ();
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GUILayout.Space (5);
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if (GUILayout.Button ("Give ammo", GUILayout.ExpandWidth (false)))
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{
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foreach (var weapon in Ped.Instance.WeaponHolder.AllWeapons)
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WeaponHolder.AddRandomAmmoAmountToWeapon (weapon);
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}
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PlayerRequests.Local.GiveAmmo();
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GUILayout.EndHorizontal ();
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GUILayout.Space (15);
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}
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@ -84,9 +82,7 @@ namespace SanAndreasUnity.UI {
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if (playerExists) {
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if (GUILayout.Button ("Give", GUILayout.Width(70))) {
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// give weapon to player
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Ped.Instance.WeaponHolder.SetWeaponAtSlot( data.modelId1, data.weaponslot );
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Ped.Instance.WeaponHolder.SwitchWeapon (data.weaponslot);
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WeaponHolder.AddRandomAmmoAmountToWeapon( Ped.Instance.WeaponHolder.GetWeaponAtSlot (data.weaponslot) );
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PlayerRequests.Local.GiveWeapon(data.modelId1);
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}
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}
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