mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
adapted WeaponsWindow
This commit is contained in:
parent
bfa6e330f3
commit
0632eae48f
1 changed files with 6 additions and 10 deletions
|
@ -4,6 +4,7 @@ using SanAndreasUnity.Importing.Items;
|
|||
using SanAndreasUnity.Behaviours;
|
||||
using System.Linq;
|
||||
using SanAndreasUnity.Utilities;
|
||||
using SanAndreasUnity.Net;
|
||||
|
||||
namespace SanAndreasUnity.UI {
|
||||
|
||||
|
@ -40,20 +41,17 @@ namespace SanAndreasUnity.UI {
|
|||
GUILayout.BeginHorizontal ();
|
||||
|
||||
if (GUILayout.Button ("Add random weapons", GUILayout.ExpandWidth(false)))
|
||||
Ped.Instance.WeaponHolder.AddRandomWeapons ();
|
||||
PlayerRequests.Local.AddRandomWeapons ();
|
||||
|
||||
GUILayout.Space (5);
|
||||
|
||||
if (GUILayout.Button ("Remove all weapons", GUILayout.ExpandWidth(false)))
|
||||
Ped.Instance.WeaponHolder.RemoveAllWeapons ();
|
||||
PlayerRequests.Local.RemoveAllWeapons ();
|
||||
|
||||
GUILayout.Space (5);
|
||||
|
||||
if (GUILayout.Button ("Give ammo", GUILayout.ExpandWidth (false)))
|
||||
{
|
||||
foreach (var weapon in Ped.Instance.WeaponHolder.AllWeapons)
|
||||
WeaponHolder.AddRandomAmmoAmountToWeapon (weapon);
|
||||
}
|
||||
PlayerRequests.Local.GiveAmmo();
|
||||
|
||||
GUILayout.EndHorizontal ();
|
||||
GUILayout.Space (15);
|
||||
|
@ -84,9 +82,7 @@ namespace SanAndreasUnity.UI {
|
|||
if (playerExists) {
|
||||
if (GUILayout.Button ("Give", GUILayout.Width(70))) {
|
||||
// give weapon to player
|
||||
Ped.Instance.WeaponHolder.SetWeaponAtSlot( data.modelId1, data.weaponslot );
|
||||
Ped.Instance.WeaponHolder.SwitchWeapon (data.weaponslot);
|
||||
WeaponHolder.AddRandomAmmoAmountToWeapon( Ped.Instance.WeaponHolder.GetWeaponAtSlot (data.weaponslot) );
|
||||
PlayerRequests.Local.GiveWeapon(data.modelId1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue