adapted WeaponsWindow

This commit is contained in:
in0finite 2019-07-08 17:18:17 +02:00
parent bfa6e330f3
commit 0632eae48f

View file

@ -4,6 +4,7 @@ using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Behaviours;
using System.Linq;
using SanAndreasUnity.Utilities;
using SanAndreasUnity.Net;
namespace SanAndreasUnity.UI {
@ -40,20 +41,17 @@ namespace SanAndreasUnity.UI {
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add random weapons", GUILayout.ExpandWidth(false)))
Ped.Instance.WeaponHolder.AddRandomWeapons ();
PlayerRequests.Local.AddRandomWeapons ();
GUILayout.Space (5);
if (GUILayout.Button ("Remove all weapons", GUILayout.ExpandWidth(false)))
Ped.Instance.WeaponHolder.RemoveAllWeapons ();
PlayerRequests.Local.RemoveAllWeapons ();
GUILayout.Space (5);
if (GUILayout.Button ("Give ammo", GUILayout.ExpandWidth (false)))
{
foreach (var weapon in Ped.Instance.WeaponHolder.AllWeapons)
WeaponHolder.AddRandomAmmoAmountToWeapon (weapon);
}
PlayerRequests.Local.GiveAmmo();
GUILayout.EndHorizontal ();
GUILayout.Space (15);
@ -84,9 +82,7 @@ namespace SanAndreasUnity.UI {
if (playerExists) {
if (GUILayout.Button ("Give", GUILayout.Width(70))) {
// give weapon to player
Ped.Instance.WeaponHolder.SetWeaponAtSlot( data.modelId1, data.weaponslot );
Ped.Instance.WeaponHolder.SwitchWeapon (data.weaponslot);
WeaponHolder.AddRandomAmmoAmountToWeapon( Ped.Instance.WeaponHolder.GetWeaponAtSlot (data.weaponslot) );
PlayerRequests.Local.GiveWeapon(data.modelId1);
}
}