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https://github.com/GTA-ASM/SanAndreasUnity
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display draw distance
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2 changed files with 2 additions and 1 deletions
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@ -287,6 +287,7 @@ namespace SanAndreasUnity.Behaviours.World
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public void showWindow(int windowID)
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public void showWindow(int windowID)
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{
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{
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GUILayout.Label("draw distance " + this.maxDrawDistance);
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GUILayout.Label("total num divisions " + (null == _leaves ? 0 : _leaves.Count));
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GUILayout.Label("total num divisions " + (null == _leaves ? 0 : _leaves.Count));
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GUILayout.Label("total num objects " + totalNumObjects);
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GUILayout.Label("total num objects " + totalNumObjects);
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GUILayout.Label("geometry parts loaded " + SanAndreasUnity.Importing.Conversion.Geometry.NumGeometryPartsLoaded);
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GUILayout.Label("geometry parts loaded " + SanAndreasUnity.Importing.Conversion.Geometry.NumGeometryPartsLoaded);
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@ -16,7 +16,7 @@
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- Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
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- Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
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- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981
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- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981 - maybe it happens when float.ToString() gives e
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- Camera can go through map objects
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- Camera can go through map objects
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