display draw distance

This commit is contained in:
in0finite 2019-06-23 23:15:28 +02:00
parent f684189be2
commit 057a0b2c07
2 changed files with 2 additions and 1 deletions

View file

@ -287,6 +287,7 @@ namespace SanAndreasUnity.Behaviours.World
public void showWindow(int windowID) public void showWindow(int windowID)
{ {
GUILayout.Label("draw distance " + this.maxDrawDistance);
GUILayout.Label("total num divisions " + (null == _leaves ? 0 : _leaves.Count)); GUILayout.Label("total num divisions " + (null == _leaves ? 0 : _leaves.Count));
GUILayout.Label("total num objects " + totalNumObjects); GUILayout.Label("total num objects " + totalNumObjects);
GUILayout.Label("geometry parts loaded " + SanAndreasUnity.Importing.Conversion.Geometry.NumGeometryPartsLoaded); GUILayout.Label("geometry parts loaded " + SanAndreasUnity.Importing.Conversion.Geometry.NumGeometryPartsLoaded);

View file

@ -16,7 +16,7 @@
- Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ; - Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981 - Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981 - maybe it happens when float.ToString() gives e
- Camera can go through map objects - Camera can go through map objects