SanAndreasUnity/Assets/Scripts/Behaviours/Vehicles/Damage/DetachablePart.cs

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2020-05-31 17:07:22 +00:00
using SanAndreasUnity.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Vehicles
{
[DisallowMultipleComponent]
[AddComponentMenu("RVP/Damage/Detachable Part", 1)]
//Class for parts that can detach
public class DetachablePart : MonoBehaviour
{
private Transform tr;
private Rigidbody rb;
private Rigidbody parentBody;
private Transform initialParent;
private Vector3 initialLocalPos;
private Quaternion initialLocalRot;
[System.NonSerialized]
public HingeJoint hinge;
[System.NonSerialized]
public bool detached;
[System.NonSerialized]
public Vector3 initialPos;
public float mass = 0.1f;
public float drag;
public float angularDrag = 0.05f;
public float looseForce = -1;
public float breakForce = 25;
[Tooltip("A hinge joint is randomly chosen from the list to use")]
public PartJoint[] joints;
private Vector3 initialAnchor;
[System.NonSerialized]
public Vector3 displacedAnchor;
private void Start()
{
tr = transform;
if (tr.parent)
{
initialParent = tr.parent;
initialLocalPos = tr.localPosition;
initialLocalRot = tr.localRotation;
}
parentBody = (Rigidbody)F.GetTopmostParentComponent<Rigidbody>(tr);
initialPos = tr.localPosition;
}
private void Update()
{
if (hinge)
{
//Destory hinge if displaced too far from original position
if ((initialAnchor - displacedAnchor).sqrMagnitude > 0.1f)
{
Destroy(hinge);
}
}
}
public void Detach(bool makeJoint)
{
if (!detached)
{
detached = true;
tr.parent = null;
rb = gameObject.AddComponent<Rigidbody>();
rb.mass = mass;
rb.drag = drag;
rb.angularDrag = angularDrag;
if (parentBody)
{
parentBody.mass -= mass;
rb.velocity = parentBody.GetPointVelocity(tr.position);
rb.angularVelocity = parentBody.angularVelocity;
//Pick a random hinge joint to use
if (makeJoint && joints.Length > 0)
{
PartJoint chosenJoint = joints[Random.Range(0, joints.Length)];
initialAnchor = chosenJoint.hingeAnchor;
displacedAnchor = initialAnchor;
hinge = gameObject.AddComponent<HingeJoint>();
hinge.autoConfigureConnectedAnchor = false;
hinge.connectedBody = parentBody;
hinge.anchor = chosenJoint.hingeAnchor;
hinge.axis = chosenJoint.hingeAxis;
hinge.connectedAnchor = initialPos + chosenJoint.hingeAnchor;
hinge.enableCollision = false;
hinge.useLimits = chosenJoint.useLimits;
JointLimits limits = new JointLimits();
limits.min = chosenJoint.minLimit;
limits.max = chosenJoint.maxLimit;
limits.bounciness = chosenJoint.bounciness;
hinge.limits = limits;
hinge.useSpring = chosenJoint.useSpring;
JointSpring spring = new JointSpring();
spring.targetPosition = chosenJoint.springTargetPosition;
spring.spring = chosenJoint.springForce;
spring.damper = chosenJoint.springDamper;
hinge.spring = spring;
hinge.breakForce = breakForce;
hinge.breakTorque = breakForce;
}
}
}
}
public void Reattach()
{
if (detached)
{
detached = false;
tr.parent = initialParent;
tr.localPosition = initialLocalPos;
tr.localRotation = initialLocalRot;
if (parentBody)
{
parentBody.mass += mass;
}
if (hinge)
{
Destroy(hinge);
}
if (rb)
{
Destroy(rb);
}
}
}
//Draw joint gizmos
private void OnDrawGizmosSelected()
{
if (!tr)
{
tr = transform;
}
if (looseForce >= 0 && joints.Length > 0)
{
Gizmos.color = Color.red;
foreach (PartJoint curJoint in joints)
{
Gizmos.DrawRay(tr.TransformPoint(curJoint.hingeAnchor), tr.TransformDirection(curJoint.hingeAxis).normalized * 0.2f);
Gizmos.DrawWireSphere(tr.TransformPoint(curJoint.hingeAnchor), 0.02f);
}
}
}
}
//Class for storing hinge joint information in the joints list
[System.Serializable]
public class PartJoint
{
public Vector3 hingeAnchor;
public Vector3 hingeAxis = Vector3.right;
public bool useLimits;
public float minLimit;
public float maxLimit;
public float bounciness;
public bool useSpring;
public float springTargetPosition;
public float springForce;
public float springDamper;
}
}