mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-30 15:59:09 +00:00
83 lines
3.2 KiB
C#
83 lines
3.2 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using SanAndreasUnity.UI;
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using SanAndreasUnity.Utilities;
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using Quality = UnityEngine.QualitySettings;
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namespace SanAndreasUnity.Settings {
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public class QualitySettings : MonoBehaviour {
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static string[] s_qualitySettingsNames;
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OptionsWindow.FloatInput m_fpsInput = new OptionsWindow.FloatInput( "Max fps", 0f, 200f ) {
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getValue = () => Behaviours.GameManager.GetMaxFps (),
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setValue = (value) => { Behaviours.GameManager.SetMaxFps (value.RoundToInt ()); },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.MultipleOptionsInput<int> m_antiAliasingInput = new OptionsWindow.MultipleOptionsInput<int>() {
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description = "Anti aliasing",
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getValue = () => Quality.antiAliasing,
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setValue = (value) => { Quality.antiAliasing = value; },
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Options = new int[]{0, 2, 4}
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};
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OptionsWindow.FloatInput m_shadowDistanceInput = new OptionsWindow.FloatInput( "Shadow distance", 0f, 200f ) {
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getValue = () => Quality.shadowDistance,
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setValue = (value) => { Quality.shadowDistance = value; }
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};
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OptionsWindow.EnumInput<ShadowProjection> m_shadowProjectionInput = new OptionsWindow.EnumInput<ShadowProjection>() {
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description = "Shadow projection",
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getValue = () => Quality.shadowProjection,
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setValue = (value) => { Quality.shadowProjection = value; }
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};
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OptionsWindow.EnumInput<ShadowResolution> m_shadowResolutionInput = new OptionsWindow.EnumInput<ShadowResolution>() {
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description = "Shadow resolution",
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getValue = () => Quality.shadowResolution,
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setValue = (value) => { Quality.shadowResolution = value; }
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};
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OptionsWindow.EnumInput<ShadowQuality> m_shadowQualityInput = new OptionsWindow.EnumInput<ShadowQuality>() {
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description = "Shadows",
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getValue = () => Quality.shadows,
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setValue = (value) => { Quality.shadows = value; }
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};
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OptionsWindow.MultipleOptionsInput<int> m_shadowCascadesInput = new OptionsWindow.MultipleOptionsInput<int>() {
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description = "Num shadow cascades",
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getValue = () => Quality.shadowCascades,
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setValue = (value) => { Quality.shadowCascades = value; },
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Options = new int[]{1, 2, 4}
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};
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OptionsWindow.EnumInput<AnisotropicFiltering> m_anisotropicFilteringInput = new OptionsWindow.EnumInput<AnisotropicFiltering>() {
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description = "Anisotropic filtering",
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getValue = () => Quality.anisotropicFiltering,
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setValue = (value) => { Quality.anisotropicFiltering = value; }
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};
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OptionsWindow.MultipleOptionsInput<string> m_qualityLevelInput = new OptionsWindow.MultipleOptionsInput<string>() {
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description = "Quality level",
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getValue = () => s_qualitySettingsNames[ Quality.GetQualityLevel() ],
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setValue = (value) => { Quality.SetQualityLevel (System.Array.FindIndex (s_qualitySettingsNames, n => n == value)); }
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};
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void Awake ()
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{
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s_qualitySettingsNames = m_qualityLevelInput.Options = Quality.names;
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var inputs = new OptionsWindow.Input[]{ m_fpsInput, m_antiAliasingInput, m_qualityLevelInput, m_shadowQualityInput, m_shadowDistanceInput,
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m_shadowProjectionInput, m_shadowResolutionInput, m_shadowCascadesInput, m_anisotropicFilteringInput };
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foreach (var input in inputs)
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{
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input.category = "QUALITY";
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OptionsWindow.RegisterInput (input);
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}
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}
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}
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}
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