SanAndreasUnity/Assets/Scripts/Settings/QualitySettings.cs

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2020-05-31 17:07:22 +00:00
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using SanAndreasUnity.UI;
using SanAndreasUnity.Utilities;
using Quality = UnityEngine.QualitySettings;
namespace SanAndreasUnity.Settings {
public class QualitySettings : MonoBehaviour {
static string[] s_qualitySettingsNames;
OptionsWindow.FloatInput m_fpsInput = new OptionsWindow.FloatInput( "Max fps", 0f, 200f ) {
getValue = () => Behaviours.GameManager.GetMaxFps (),
setValue = (value) => { Behaviours.GameManager.SetMaxFps (value.RoundToInt ()); },
persistType = OptionsWindow.InputPersistType.OnStart
};
OptionsWindow.MultipleOptionsInput<int> m_antiAliasingInput = new OptionsWindow.MultipleOptionsInput<int>() {
description = "Anti aliasing",
getValue = () => Quality.antiAliasing,
setValue = (value) => { Quality.antiAliasing = value; },
Options = new int[]{0, 2, 4}
};
OptionsWindow.FloatInput m_shadowDistanceInput = new OptionsWindow.FloatInput( "Shadow distance", 0f, 200f ) {
getValue = () => Quality.shadowDistance,
setValue = (value) => { Quality.shadowDistance = value; }
};
OptionsWindow.EnumInput<ShadowProjection> m_shadowProjectionInput = new OptionsWindow.EnumInput<ShadowProjection>() {
description = "Shadow projection",
getValue = () => Quality.shadowProjection,
setValue = (value) => { Quality.shadowProjection = value; }
};
OptionsWindow.EnumInput<ShadowResolution> m_shadowResolutionInput = new OptionsWindow.EnumInput<ShadowResolution>() {
description = "Shadow resolution",
getValue = () => Quality.shadowResolution,
setValue = (value) => { Quality.shadowResolution = value; }
};
OptionsWindow.EnumInput<ShadowQuality> m_shadowQualityInput = new OptionsWindow.EnumInput<ShadowQuality>() {
description = "Shadows",
getValue = () => Quality.shadows,
setValue = (value) => { Quality.shadows = value; }
};
OptionsWindow.MultipleOptionsInput<int> m_shadowCascadesInput = new OptionsWindow.MultipleOptionsInput<int>() {
description = "Num shadow cascades",
getValue = () => Quality.shadowCascades,
setValue = (value) => { Quality.shadowCascades = value; },
Options = new int[]{1, 2, 4}
};
OptionsWindow.EnumInput<AnisotropicFiltering> m_anisotropicFilteringInput = new OptionsWindow.EnumInput<AnisotropicFiltering>() {
description = "Anisotropic filtering",
getValue = () => Quality.anisotropicFiltering,
setValue = (value) => { Quality.anisotropicFiltering = value; }
};
OptionsWindow.MultipleOptionsInput<string> m_qualityLevelInput = new OptionsWindow.MultipleOptionsInput<string>() {
description = "Quality level",
getValue = () => s_qualitySettingsNames[ Quality.GetQualityLevel() ],
setValue = (value) => { Quality.SetQualityLevel (System.Array.FindIndex (s_qualitySettingsNames, n => n == value)); }
};
void Awake ()
{
s_qualitySettingsNames = m_qualityLevelInput.Options = Quality.names;
var inputs = new OptionsWindow.Input[]{ m_fpsInput, m_antiAliasingInput, m_qualityLevelInput, m_shadowQualityInput, m_shadowDistanceInput,
m_shadowProjectionInput, m_shadowResolutionInput, m_shadowCascadesInput, m_anisotropicFilteringInput };
foreach (var input in inputs)
{
input.category = "QUALITY";
OptionsWindow.RegisterInput (input);
}
}
}
}