SanAndreasUnity/Assets/Scripts/Utilities/GUI/xGUILayout.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
public class xGUILayout
{
public delegate void DoubleClickCallback(int index);
public static int SelectionList(int selected, GUIContent[] list)
{
return SelectionList(selected, list, "button", null);
}
public static int SelectionList(int selected, GUIContent[] list, GUIStyle elementStyle)
{
return SelectionList(selected, list, elementStyle, null);
}
public static int SelectionList(int selected, GUIContent[] list, DoubleClickCallback callback)
{
return SelectionList(selected, list, "button", callback);
}
public static int SelectionList(int selected, GUIContent[] list, GUIStyle elementStyle, DoubleClickCallback callback)
{
for (int i = 0; i < list.Length; ++i)
{
Rect elementRect = GUILayoutUtility.GetRect(list[i], elementStyle);
bool hover = elementRect.Contains(Event.current.mousePosition);
if (hover && Event.current.type == EventType.MouseDown && Event.current.clickCount == 1) // added " && Event.current.clickCount == 1"
{
selected = i;
Event.current.Use();
}
else if (hover && callback != null && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2) //Changed from MouseUp to MouseDown
{
callback(i);
Event.current.Use();
}
else if (Event.current.type == EventType.Repaint)
{
elementStyle.Draw(elementRect, list[i], hover, false, i == selected, false);
}
}
return selected;
}
public static int SelectionList(int selected, string[] list)
{
return SelectionList(selected, list, "button", null);
}
public static int SelectionList(int selected, string[] list, GUIStyle elementStyle)
{
return SelectionList(selected, list, elementStyle, null);
}
public static int SelectionList(int selected, string[] list, DoubleClickCallback callback)
{
return SelectionList(selected, list, "button", callback);
}
public static int SelectionList(int selected, string[] list, GUIStyle elementStyle, DoubleClickCallback callback)
{
for (int i = 0; i < list.Length; ++i)
{
Rect elementRect = GUILayoutUtility.GetRect(new GUIContent(list[i]), elementStyle);
bool hover = elementRect.Contains(Event.current.mousePosition);
if (hover && Event.current.type == EventType.MouseDown)
{
selected = i;
Event.current.Use();
}
else if (hover && callback != null && Event.current.type == EventType.MouseUp && Event.current.clickCount == 2)
{
callback(i);
Event.current.Use();
}
else if (Event.current.type == EventType.Repaint)
{
elementStyle.Draw(elementRect, list[i], hover, false, i == selected, false);
}
}
return selected;
}
}