2020-05-31 19:07:22 +02:00
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public class StandState : BaseMovementState
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{
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public override AnimId movementAnim { get { return new AnimId (AnimGroup.WalkCycle, AnimIndex.Idle); } }
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public override AnimId movementWeaponAnim { get { return m_ped.CurrentWeapon.IdleAnim; } }
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2021-12-19 02:01:13 +01:00
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public override float TimeUntilStateCanBeSwitchedToOtherMovementState => 0f;
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2020-05-31 19:07:22 +02:00
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2021-12-19 02:01:13 +01:00
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public override void UpdateState() {
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2020-05-31 19:07:22 +02:00
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base.UpdateState();
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if (!this.IsActiveState)
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return;
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}
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}
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}
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