mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-30 07:50:22 +00:00
100 lines
3.5 KiB
C#
100 lines
3.5 KiB
C#
|
using Rcon;
|
|||
|
using Rcon.Events;
|
|||
|
using SanAndreasUnity.Net;
|
|||
|
using SanAndreasUnity.Utilities;
|
|||
|
using System;
|
|||
|
using System.Collections.Concurrent;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace SanAndreasUnity.RCON
|
|||
|
{
|
|||
|
public class RCONManager : MonoBehaviour
|
|||
|
{
|
|||
|
// Todo : set these from config
|
|||
|
private static String password;
|
|||
|
private static int portNumber;
|
|||
|
|
|||
|
// Objects used to pass commands and responses between threads
|
|||
|
private static BlockingCollection<String> mainToSec = new BlockingCollection<String>(1);
|
|||
|
private static BlockingCollection<String> secToMain = new BlockingCollection<String>(1);
|
|||
|
|
|||
|
private static BackgroundWorker workerInstance = null;
|
|||
|
|
|||
|
public static void StartServer()
|
|||
|
{
|
|||
|
password = Config.Get<string>("RCON_password");
|
|||
|
portNumber = Config.Get<int>("RCON_port");
|
|||
|
|
|||
|
if (workerInstance != null)
|
|||
|
return;
|
|||
|
|
|||
|
workerInstance = new BackgroundWorker();
|
|||
|
|
|||
|
workerInstance.DoWork += new DoWorkEventHandler( worker_doWork );
|
|||
|
workerInstance.ProgressChanged += new ProgressChangedEventHandler( worker_progressChanged );
|
|||
|
workerInstance.WorkerReportsProgress = true;
|
|||
|
// workerInstance.WorkerSupportsCancellation = true;
|
|||
|
|
|||
|
workerInstance.RunWorkerAsync(); // Call the background worker
|
|||
|
}
|
|||
|
|
|||
|
#region Code that runs in the RCON Server Thread
|
|||
|
private static void worker_doWork(object sender, DoWorkEventArgs e)
|
|||
|
{
|
|||
|
using (RconServer server = new RconServer(password, portNumber))
|
|||
|
{
|
|||
|
server.OnClientCommandReceived += Server_OnClientCommandReceived;
|
|||
|
server.OnClientConnected += Server_OnClientConnected;
|
|||
|
server.OnClientAuthenticated += Server_OnClientAuthenticated;
|
|||
|
server.OnClientDisconnected += Server_OnClientDisconnected;
|
|||
|
server.Start();
|
|||
|
}
|
|||
|
}
|
|||
|
static void Server_OnClientAuthenticated(object sender, ClientAuthenticatedEventArgs e)
|
|||
|
{
|
|||
|
// Console.WriteLine("{0} authenticated", e.Client.Client.LocalEndPoint);
|
|||
|
}
|
|||
|
static void Server_OnClientDisconnected(object sender, ClientDisconnectedEventArgs e)
|
|||
|
{
|
|||
|
// Console.WriteLine("{0} disconnected", e.EndPoint);
|
|||
|
}
|
|||
|
static void Server_OnClientConnected(object sender, ClientConnectedEventArgs e)
|
|||
|
{
|
|||
|
// Console.WriteLine("{0} connected", e.Client.Client.LocalEndPoint);
|
|||
|
}
|
|||
|
static string Server_OnClientCommandReceived(object sender, ClientSentCommandEventArgs e)
|
|||
|
{
|
|||
|
secToMain.Add(e.Command); // Pass the command to the main thread
|
|||
|
|
|||
|
workerInstance.ReportProgress(0); //Report our progress to the main thread
|
|||
|
|
|||
|
String commandResult = "Command didn't process correctly"; // default value
|
|||
|
|
|||
|
commandResult = mainToSec.Take();
|
|||
|
|
|||
|
return commandResult;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
// Runs in main thread
|
|||
|
private static void worker_progressChanged(object sender, ProgressChangedEventArgs e)
|
|||
|
{
|
|||
|
String command = "unknown";
|
|||
|
|
|||
|
command = secToMain.Take();
|
|||
|
|
|||
|
mainToSec.Add(CommandInterpreter.Interpret(command));
|
|||
|
}
|
|||
|
|
|||
|
void OnLoaderFinished()
|
|||
|
{
|
|||
|
if (NetStatus.IsServer)
|
|||
|
{
|
|||
|
if (Config.Get<bool>("RCON_enabled"))
|
|||
|
StartServer();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|