This won't be a complete reimplementation, but the focus is on gameplay features, mutliplayer, and creating a framework which will allow easy game extending and unlimited modding possibilities.
Download it for [Windows](https://github.com/GTA-ASM/SanAndreasUnity/releases/download/v3.6/SanAndreasUnity-3.6-windows.zip), [Linux](https://github.com/GTA-ASM/SanAndreasUnity/releases/download/v3.6/SanAndreasUnity-3.6-linux.zip) or [Android](https://github.com/GTA-ASM/SanAndreasUnity/wiki/Running-on-Android).
The game is tested on Linux, Windows, Mac, and Android. It supports both Mono and IL2CPP scripting backends, so it can be built for any platform that Unity supports, provided that you can copy PC version of GTASA to target device.
Game fully works in multiplayer. You can start the game as dedicated server, as a host (server & client at the same time), or you can connect to a server. This works on all supported platforms, which means you can start a host even on Android device.
Game can be extended through plugins/game modes in the form of C# DLLs. More info on [wiki](https://github.com/GTA-ASM/SanAndreasUnity/wiki/Plugins-(Game-modes)).
You can check out issues for [newcomers](https://github.com/GTA-ASM/SanAndreasUnity/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22), issues related to [importing assets](https://github.com/GTA-ASM/SanAndreasUnity/issues?q=is%3Aissue+is%3Aopen+label%3Aimporting) from original game, or the [whole list](https://github.com/GTA-ASM/SanAndreasUnity/issues) of issues.
Issues that are in focus right now are those with [high priority](https://github.com/GTA-ASM/SanAndreasUnity/issues?q=is%3Aissue+is%3Aopen+label%3Apriority%3Ahigh) label and those found in [milestones](https://github.com/GTA-ASM/SanAndreasUnity/milestones).