mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
26 lines
560 B
C#
26 lines
560 B
C#
|
using UnityEngine;
|
||
|
using SanAndreasUnity.Importing.Animation;
|
||
|
|
||
|
namespace SanAndreasUnity.Behaviours.Peds.States
|
||
|
{
|
||
|
|
||
|
public class WalkFireState : BaseFireMovementState
|
||
|
{
|
||
|
public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.WalkAnim; } }
|
||
|
|
||
|
|
||
|
public override void OnBecameActive ()
|
||
|
{
|
||
|
base.OnBecameActive ();
|
||
|
// m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, new AnimId(AnimGroup.Gun, ));
|
||
|
}
|
||
|
|
||
|
protected override AnimationState UpdateAnimsNonAWA ()
|
||
|
{
|
||
|
return WalkAimState.UpdateAnimsNonAWA (m_ped);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|