SanAndreasUnity/Assets/Scripts/Behaviours/Weapons/DesertEagle.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Weapons
{
public class DesertEagle : Weapon
{
protected override void InitWeapon ()
{
base.InitWeapon();
this.CrouchSpineRotationOffset = WeaponsManager.Instance.crouchSpineRotationOffset2;
}
public override AnimId IdleAnim {
get {
return new AnimId (AnimGroup.WalkCycle, AnimIndex.Idle);
}
}
public override AnimId WalkAnim {
get {
return new AnimId (AnimGroup.WalkCycle, AnimIndex.Walk);
}
}
public override AnimId RunAnim {
get {
return new AnimId (AnimGroup.WalkCycle, AnimIndex.Run);
}
}
public override AnimId AimAnim {
get {
if (this.Data.gunData.AssocGroupId.EndsWith ("bad"))
return new AnimId (AnimGroup.Python, AnimIndex.python_fire_poor);
else
return new AnimId (AnimGroup.Python, AnimIndex.python_fire);
}
}
}
}