SanAndreasUnity/Assets/Scripts/Behaviours/Weapons/Pistol.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Weapons
{
public class Pistol : Weapon
{
protected override void InitWeapon ()
{
base.InitWeapon();
this.CrouchSpineRotationOffset = WeaponsManager.Instance.crouchSpineRotationOffset2;
}
}
}