SanAndreasUnity/Assets/Scripts/Behaviours/Vehicles/VehicleSpawner.cs

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2020-05-31 17:07:22 +00:00
//using Facepunch.Networking;
using SanAndreasUnity.Importing.Items.Placements;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Vehicles
{
public class VehicleSpawner : MapObject
{
public static VehicleSpawner Create(ParkedVehicle info)
{
//Debug.Log("-333");
var vs = new GameObject().AddComponent<VehicleSpawner>();
vs.Initialize(info);
return vs;
}
public ParkedVehicle Info { get; private set; }
public void Initialize(ParkedVehicle info)
{
Info = info;
name = string.Format("Vehicle Spawner ({0})", info.CarId);
Initialize(info.Position, Quaternion.AngleAxis(info.Angle, Vector3.up));
gameObject.SetActive(false);
gameObject.isStatic = true;
}
private void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawCube(transform.position + Vector3.up * 128f, new Vector3(1f, 256f, 1f));
}
protected override float OnRefreshLoadOrder(Vector3 from)
{
if (HasLoaded) return float.PositiveInfinity;
var dist = Vector3.Distance(from, transform.position);
if (dist > 100f) return float.PositiveInfinity;
var ray = new Ray(transform.position, Vector3.down);
if (!Physics.Raycast(ray, 2f)) return float.PositiveInfinity;
return dist;
}
protected override void OnLoad()
{
//Debug.Log("-222");
Vehicle.Create(this);
}
}
}