mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
96 lines
2.8 KiB
C#
96 lines
2.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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public class VehiclePhysicsConstants : MonoBehaviour
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{
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public static VehiclePhysicsConstants Instance { get; private set; }
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[AttributeUsage(AttributeTargets.Field)]
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private class WatchedAttribute : Attribute { }
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private Dictionary<FieldInfo, object> _fields;
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public static event Action<VehiclePhysicsConstants> Changed;
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[Watched] public float DragScale = 1 / 100f;
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[Watched] public float AccelerationScale = 50f;
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[Watched] public float BreakingScale = 1.0f;
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[Watched] public float SuspensionForceScale = 10000f;
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[Watched] public float SuspensionDampingScale = 1000f;
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[Watched] public float MassScale = 1f;
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[Watched] public float ForwardFrictionExtremumSlip = 0.5f;
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[Watched] public float ForwardFrictionExtremumValue = 1.5f;
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[Watched] public float ForwardFrictionAsymptoteSlip = 20.0f;
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[Watched] public float ForwardFrictionAsymptoteValue = 0.5f;
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[Watched] public float SideFrictionExtremumSlip = 0.5f;
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[Watched] public float SideFrictionExtremumValue = 1.5f;
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[Watched] public float SideFrictionAsymptoteSlip = 20.0f;
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[Watched] public float SideFrictionAsymptoteValue = 0.5f;
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[Watched] public float AntiRollScale = 1f;
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public bool HasChanged { get; private set; }
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public VehiclePhysicsConstants()
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{
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Instance = this;
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}
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private void DiscoverFields()
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{
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_fields = new Dictionary<FieldInfo, object>();
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foreach (var field in GetType().GetFields())
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{
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if (field.DeclaringType != GetType()) continue;
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if (field.FieldType.IsClass) continue;
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if (field.GetCustomAttributes(typeof(WatchedAttribute), false).Length == 0) continue;
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_fields.Add(field, null);
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}
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}
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private void CheckForChanges()
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{
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HasChanged = false;
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if (_fields == null)
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{
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DiscoverFields();
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}
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foreach (var field in _fields)
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{
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var cur = field.Key.GetValue(this);
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if (!cur.Equals(field.Value))
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{
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HasChanged = true;
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break;
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}
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}
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if (!HasChanged) return;
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foreach (var field in _fields.Keys.ToArray())
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{
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_fields[field] = field.GetValue(this);
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}
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if (Changed != null)
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{
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Changed(this);
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}
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}
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private void FixedUpdate()
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{
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CheckForChanges();
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}
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}
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}
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