mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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35 lines
850 B
C#
35 lines
850 B
C#
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using System.Linq;
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namespace UnityEngine
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{
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public abstract class SingletonComponent<TComponent> : MonoBehaviour
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where TComponent : SingletonComponent<TComponent>
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{
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private static TComponent _sInstance;
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public static TComponent Instance
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{
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get { return _sInstance ?? (_sInstance = FindObjectOfType<TComponent>()); }
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}
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// ReSharper disable once UnusedMember.Local
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private void Awake()
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{
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if (FindObjectsOfType<TComponent>().Any(x => x != this && x.isActiveAndEnabled))
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{
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DestroyImmediate(this);
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return;
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}
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_sInstance = (TComponent)this;
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DontDestroyOnLoad(gameObject);
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OnAwake();
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}
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protected virtual void OnAwake()
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{
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}
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}
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}
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