2020-05-31 17:07:22 +00:00
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public class SprintState : BaseMovementState
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{
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public override AnimId movementAnim { get { return new AnimId (AnimGroup.MyWalkCycle, AnimIndex.sprint_civi); } }
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public override AnimId movementWeaponAnim { get { return new AnimId (AnimGroup.MyWalkCycle, AnimIndex.sprint_civi); } }
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2020-02-11 14:42:13 +00:00
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protected override void SwitchToAimState()
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{
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// don't switch to aim state
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// we will switch to aim state from other movement states
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}
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2020-05-31 17:07:22 +00:00
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}
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}
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