mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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21 lines
442 B
C#
21 lines
442 B
C#
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using UnityEngine;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public class RunFireState : BaseFireMovementState
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{
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public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.RunAnim; } }
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public override void OnBecameActive ()
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{
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base.OnBecameActive ();
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// m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, m_ped.CurrentWeapon.RunAnim);
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}
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}
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}
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