2021-02-22 19:21:14 +00:00
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using SanAndreasUnity.Utilities;
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using UnityEngine;
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2020-05-31 17:07:22 +00:00
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2019-07-05 22:55:42 +00:00
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namespace SanAndreasUnity.Behaviours
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2020-05-31 17:07:22 +00:00
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{
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2019-07-05 22:55:42 +00:00
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public class UIVehicleSpawner : MonoBehaviour
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2020-05-31 17:07:22 +00:00
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{
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2019-07-05 22:55:42 +00:00
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public KeyCode spawnKey = KeyCode.V;
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2020-05-31 17:07:22 +00:00
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2019-07-05 22:55:42 +00:00
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private void Update()
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{
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2020-04-20 20:31:56 +00:00
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if (Input.GetKeyDown(spawnKey) && GameManager.CanPlayerReadInput())
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2019-07-05 22:55:42 +00:00
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{
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2021-02-22 18:43:17 +00:00
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if (Ped.Instance != null)
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{
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if (NetUtils.IsServer)
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Vehicles.Vehicle.CreateRandomInFrontOf(Ped.Instance.transform);
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else
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Chat.ChatManager.SendChatMessageToAllPlayersAsLocalPlayer("/veh");
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2021-02-22 18:43:17 +00:00
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}
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2019-07-05 22:55:42 +00:00
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}
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}
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2020-05-31 17:07:22 +00:00
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2019-07-05 21:46:59 +00:00
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}
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2019-07-05 22:55:42 +00:00
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}
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