SanAndreasUnity/Assets/Scripts/Stats/NetStats.cs

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Mirror;
using SanAndreasUnity.Behaviours.Peds;
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using SanAndreasUnity.Net;
namespace SanAndreasUnity.Stats
{
public class NetStats : MonoBehaviour
{
void Start()
{
Utilities.Stats.RegisterStat(new Utilities.Stats.Entry(){category = "NET", onGUI = OnStatGUI});
}
void OnStatGUI()
{
GUILayout.Label("Time: " + NetworkTime.time);
if (NetStatus.IsServer)
{
Utilities.GUIUtils.DrawHorizontalLine(1, 1, Color.black);
GUILayout.Label("Num connections: " + NetworkServer.connections.Count);
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GUILayout.Label("Max num players: " + NetManager.maxNumPlayers);
GUILayout.Label($"Dead body traffic per player: {DeadBody.DeadBodies.Sum(db => db.TrafficKbps)} Kb/s");
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}
if (NetStatus.IsClientActive())
{
Utilities.GUIUtils.DrawHorizontalLine(1, 1, Color.black);
GUILayout.Label("Ping: " + NetworkTime.rtt);
GUILayout.Label("Ping send frequency: " + NetworkTime.PingFrequency);
GUILayout.Label("Rtt sd: " + NetworkTime.rttSd);
GUILayout.Label("Rtt var: " + NetworkTime.rttVar);
GUILayout.Label("Server ip: " + NetworkClient.serverIp);
GUILayout.Label("Time since last message: " + (Time.unscaledTime - NetworkClient.connection.lastMessageTime));
}
GUILayout.Label($"Num spawned network objects: {NetManager.NumSpawnedNetworkObjects}");
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}
}
}