SanAndreasUnity/Assets/Scripts/UI/ChangePathToGTAWindow.cs

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2020-05-31 17:07:22 +00:00
using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Behaviours;
using SanAndreasUnity.Utilities;
namespace SanAndreasUnity.UI {
public class ChangePathToGTAWindow : PauseMenuWindow {
FileBrowser m_fileBrowser = null;
ChangePathToGTAWindow()
{
// set default parameters
this.windowName = "Change path to GTA";
}
void Awake ()
{
}
void Start ()
{
// adjust rect
this.windowRect = GUIUtils.GetCenteredRect( new Vector2( 600, 400 ) );
}
protected override void OnWindowOpened ()
{
// create file browser
if (null == m_fileBrowser)
{
m_fileBrowser = new FileBrowser (new Rect (new Vector2 (0, 0), this.WindowSize), "", this.OnSelectedPath) {
BrowserType = FileBrowserType.Directory
};
}
// load config
Config.Load ();
// set current directory to game directory
string currentGameDir = Config.GetPath (Config.const_game_dir);
if (!string.IsNullOrEmpty (currentGameDir))
{
m_fileBrowser.CurrentDirectory = currentGameDir;
}
else
{
// path is not set
m_fileBrowser.CurrentDirectory = System.IO.Directory.GetCurrentDirectory ();
}
}
void OnSelectedPath (string path)
{
if (string.IsNullOrEmpty (path))
{
// canceled
this.IsOpened = false;
return;
}
// save new path
Config.SetString (Config.const_game_dir, path);
Config.SaveUserConfigSafe ();
this.IsOpened = false;
}
protected override void OnWindowGUI ()
{
if (m_fileBrowser != null)
{
m_fileBrowser.OnGUI ();
}
}
}
}