SanAndreasUnity/Assets/Scripts/Behaviours/Weapons/MP5.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Weapons
{
public class MP5 : Weapon
{
public override AnimId AimAnim {
get {
return new AnimId (AnimGroup.Uzi, AnimIndex.UZI_fire);
}
}
}
}