- scene changing: When network (server/client) is stopped, offline scene should be loaded. But, when switching back to online scene, Loader should not load everything again. Instead, only Cell loading should be done, if the new scene is main scene. But, are old meshes/textures destroyed ? Do we leave memory behind, every time when network is stopped ? Or... just exit the game when network is stopped (display message box first ?).
- When ped enters vehicle, he changes parent. Is this allowed in Mirror ? Possible solution would be to only change parent of ped model. Also, while ped is in vehicle, network transform should not sync.
- disable vehicle's rigid body on clients ; apply linear and angular velocity manually ? ;