2020-05-31 17:07:22 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Importing.Items;
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using SanAndreasUnity.Behaviours;
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using System.Linq;
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using SanAndreasUnity.Utilities;
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2019-07-08 15:18:17 +00:00
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using SanAndreasUnity.Net;
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2020-05-31 17:07:22 +00:00
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namespace SanAndreasUnity.UI {
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public class WeaponsWindow : PauseMenuWindow {
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WeaponsWindow() {
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// set default parameters
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this.windowName = "Weapons";
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this.useScrollView = true;
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}
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void Start () {
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this.RegisterButtonInPauseMenu ();
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// adjust rect
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this.windowRect = Utilities.GUIUtils.GetCenteredRect( new Vector2( 600, 400 ) );
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}
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protected override void OnWindowGUIBeforeContent ()
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{
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base.OnWindowGUIBeforeContent ();
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bool playerExists = Ped.Instance != null;
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if (playerExists)
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{
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GUILayout.BeginHorizontal ();
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2019-04-24 22:23:10 +00:00
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if (GUILayout.Button ("Add random weapons", GUILayout.ExpandWidth(false)))
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2019-07-08 15:18:17 +00:00
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PlayerRequests.Local.AddRandomWeapons ();
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2019-04-24 22:23:10 +00:00
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GUILayout.Space (5);
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2020-05-31 17:07:22 +00:00
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if (GUILayout.Button ("Remove all weapons", GUILayout.ExpandWidth(false)))
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2019-07-08 15:18:17 +00:00
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PlayerRequests.Local.RemoveAllWeapons ();
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2020-05-31 17:07:22 +00:00
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GUILayout.Space (5);
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2019-07-08 19:02:07 +00:00
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if (GUILayout.Button ("Remove current weapon", GUILayout.ExpandWidth(false)))
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PlayerRequests.Local.RemoveCurrentWeapon ();
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GUILayout.Space (5);
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2020-05-31 17:07:22 +00:00
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if (GUILayout.Button ("Give ammo", GUILayout.ExpandWidth (false)))
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2019-07-08 15:18:17 +00:00
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PlayerRequests.Local.GiveAmmo();
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2020-05-31 17:07:22 +00:00
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GUILayout.EndHorizontal ();
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GUILayout.Space (15);
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}
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}
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protected override void OnWindowGUI ()
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{
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// display all weapons from the game
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// add option to add them to player
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bool playerExists = Ped.Instance != null;
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// var defs = Item.GetDefinitions<Importing.Items.Definitions.WeaponDef> ();
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var datas = Importing.Weapons.WeaponData.LoadedWeaponsData.DistinctBy( wd => wd.weaponType );
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foreach (var data in datas) {
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GUILayout.Label ("Id: " + data.modelId1 + " Name: " + data.weaponType + " Slot: " + data.weaponslot +
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" Flags: " + ( null == data.gunData ? "" : string.Join(" ", data.gunData.Flags) ) );
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if (playerExists) {
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if (GUILayout.Button ("Give", GUILayout.Width(70))) {
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// give weapon to player
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2019-07-08 15:18:17 +00:00
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PlayerRequests.Local.GiveWeapon(data.modelId1);
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2020-05-31 17:07:22 +00:00
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}
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}
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GUILayout.Space (5);
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}
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}
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}
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}
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