SanAndreasUnity/Assets/Scripts/Behaviours/Ped/Ped_Spawning.cs

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2020-05-31 17:07:22 +00:00
using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Utilities;
using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Items.Definitions;
using System.Linq;
namespace SanAndreasUnity.Behaviours
{
public partial class Ped
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{
public static IEnumerable<PedestrianDef> SpawnablePedDefs {
get {
return Item.GetDefinitions<PedestrianDef> ().Where (def => def.Id != 0 && def.ModelName != "WMYST"
&& def.TextureDictionaryName != "generic");
}
}
public static Ped SpawnPed (PedestrianDef def, Vector3 pos, Quaternion rot)
{
CheckPedPrefab ();
var go = Instantiate (PedManager.Instance.pedPrefab, pos, rot);
go.name = "Ped " + def.ModelName + " " + def.Id;
var ped = go.GetComponentOrThrow<Ped> ();
ped.PlayerModel.StartingPedId = def.Id;
ped.EnterVehicleRadius = PedManager.Instance.AIVehicleEnterDistance;
var destroyer = ped.gameObject.GetOrAddComponent<OutOfRangeDestroyer> ();
destroyer.timeUntilDestroyed = PedManager.Instance.AIOutOfRangeTimeout;
destroyer.range = PedManager.Instance.AIOutOfRangeDistance;
return ped;
}
public static Ped SpawnPed (int pedId, Vector3 pos, Quaternion rot)
{
var def = Item.GetDefinition<PedestrianDef> (pedId);
if (null == def)
throw new System.ArgumentException ("Failed to spawn ped: definition not found by id: " + pedId);
return SpawnPed (def, pos, rot);
}
public static Ped SpawnPed (int pedId)
{
Vector3 pos;
Quaternion rot;
if (GetPositionForPedSpawn (out pos, out rot))
return SpawnPed (pedId, pos, rot);
return null;
}
public static PedStalker SpawnPedStalker (int pedId, Vector3 pos, Quaternion rot)
{
var ped = SpawnPed (pedId, pos, rot);
var stalker = ped.gameObject.GetOrAddComponent<PedStalker> ();
stalker.stoppingDistance = PedManager.Instance.AIStoppingDistance;
return stalker;
}
public static PedStalker SpawnPedStalker (int pedId)
{
Vector3 pos;
Quaternion rot;
if (GetPositionForPedSpawn (out pos, out rot))
return SpawnPedStalker (pedId, pos, rot);
return null;
}
public static bool GetPositionForPedSpawn (out Vector3 pos, out Quaternion rot)
{
pos = Vector3.zero;
rot = Quaternion.identity;
if (Ped.Instance != null) {
Vector3 offset = Random.onUnitSphere;
offset.y = 0f;
offset.Normalize ();
offset *= Random.Range (5f, 15f);
pos = Ped.Instance.transform.TransformPoint (offset);
rot = Random.rotation;
return true;
}
return false;
}
private static void CheckPedPrefab ()
{
if(null == PedManager.Instance.pedPrefab)
throw new System.Exception ("Ped prefab is null");
}
}
}