mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-18 00:13:07 +00:00
138 lines
2.9 KiB
C#
138 lines
2.9 KiB
C#
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using UnityEngine;
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using SanAndreasUnity.Utilities;
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using System.Threading;
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using System.Runtime.CompilerServices;
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namespace SanAndreasUnity.Behaviours
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{
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public class LoadingThread : MonoBehaviour {
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public struct Job<T>
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{
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public System.Func<T> action ;
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public System.Action<T> callbackSuccess ;
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public System.Action<System.Exception> callbackError ;
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public System.Action<T> callbackFinish;
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internal object result ;
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internal System.Exception exception ;
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}
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static System.Collections.Concurrent.BlockingCollection<Job<object>> s_jobs = new System.Collections.Concurrent.BlockingCollection<Job<object>> ();
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static Thread s_thread;
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static System.Collections.Concurrent.BlockingCollection<Job<object>> s_processedJobs = new System.Collections.Concurrent.BlockingCollection<Job<object>> ();
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static bool s_shouldThreadExit = false;
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void Start () {
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s_thread = new Thread (ThreadFunction);
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s_thread.Start ();
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}
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void OnDisable ()
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{
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if (s_thread != null)
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{
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var sw = System.Diagnostics.Stopwatch.StartNew ();
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// s_thread.Interrupt ();
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TellThreadToExit ();
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if (s_thread.Join (7000))
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Debug.LogFormat ("Stopped loading thread in {0} ms", sw.Elapsed.TotalMilliseconds);
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else
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Debug.LogError ("Failed to stop loading thread");
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}
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}
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void Update () {
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// get all processed jobs
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Job<object> job;
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while (s_processedJobs.TryTake (out job, 0))
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{
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if (job.exception != null)
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{
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// error happened
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if (job.callbackError != null)
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Utilities.F.RunExceptionSafe( () => job.callbackError (job.exception) );
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Debug.LogException (job.exception);
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}
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else
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{
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// success
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if (job.callbackSuccess != null)
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Utilities.F.RunExceptionSafe( () => job.callbackSuccess (job.result) );
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}
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// invoke finish callback
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if (job.callbackFinish != null)
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F.RunExceptionSafe (() => job.callbackFinish (job.result));
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}
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}
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public static void RegisterJob<T> (Job<T> job)
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{
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if (null == job.action)
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return;
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job.exception = null;
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var j = new Job<object> () {
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action = () => job.action(),
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callbackError = job.callbackError,
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};
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if(job.callbackSuccess != null)
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j.callbackSuccess = (arg) => job.callbackSuccess( (T) arg );
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if(job.callbackFinish != null)
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j.callbackFinish = (arg) => job.callbackFinish( (T) arg );
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s_jobs.Add (j);
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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static bool ShouldThreadExit()
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{
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return s_shouldThreadExit;
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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static void TellThreadToExit()
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{
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s_shouldThreadExit = true;
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}
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static void ThreadFunction ()
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{
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while (!ShouldThreadExit ())
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{
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Job<object> job;
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if (!s_jobs.TryTake (out job, 200))
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continue;
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try
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{
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job.result = job.action();
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}
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catch(System.Exception ex)
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{
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job.exception = ex;
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}
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s_processedJobs.Add (job);
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}
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}
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}
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}
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